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Castle siege questions. (Long)
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<blockquote data-quote="Kizarvexius" data-source="post: 522284" data-attributes="member: 9273"><p>Thanks for the help, everyone. </p><p></p><p>In regards to earth elementals tunneling, I don’t see any reference to this in the MM. I know they used to be able to, but I don’t see it in the rules. I could use them that way, but I’m trying to keep pretty close to the rules to learn 3E. I’m a 1st edition Dinosaur.</p><p></p><p>In regards to setting wall hit points, your description is exactly how I thought it was done, but under ‘breaking items’ and under ‘Walls,’ on the chart there is an asterisk for hit points. When you check the asterisk, you see “*Per 10-ft.-by-10ft. section.” This is what is confusing me. </p><p></p><p>The main concern I still have is that the door break DC is much more attainable than breaking it down, and even the very strong portcullis seems to be fairly easy to lift with it’s DC. I still need to know about multiple tries and such also.</p><p></p><p>I agree. This small keep is built like a old, hardened castle, but it holds a powerful magic item and the ‘evil,’ woods has a very old black dragon deep within it that occasionally likes to knock down human structures. There’s a lot more to the keep. </p><p></p><p>-Mike</p></blockquote><p></p>
[QUOTE="Kizarvexius, post: 522284, member: 9273"] Thanks for the help, everyone. In regards to earth elementals tunneling, I don’t see any reference to this in the MM. I know they used to be able to, but I don’t see it in the rules. I could use them that way, but I’m trying to keep pretty close to the rules to learn 3E. I’m a 1st edition Dinosaur. In regards to setting wall hit points, your description is exactly how I thought it was done, but under ‘breaking items’ and under ‘Walls,’ on the chart there is an asterisk for hit points. When you check the asterisk, you see “*Per 10-ft.-by-10ft. section.” This is what is confusing me. The main concern I still have is that the door break DC is much more attainable than breaking it down, and even the very strong portcullis seems to be fairly easy to lift with it’s DC. I still need to know about multiple tries and such also. I agree. This small keep is built like a old, hardened castle, but it holds a powerful magic item and the ‘evil,’ woods has a very old black dragon deep within it that occasionally likes to knock down human structures. There’s a lot more to the keep. -Mike [/QUOTE]
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