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Castle siege questions. (Long)
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<blockquote data-quote="AuraSeer" data-source="post: 522463" data-attributes="member: 1331"><p>This is how it should be, for creatures with very high Strength.</p><p></p><p>Think about an interior door in your own RL house. They're probably rather thin in comparison to your strength. If you wanted to open one that was locked, you'd kick it once really hard, and it'd probably pop right open. If you instead took an axe to it, you'd have to swing several times (and spend multiple rounds) to make a big enough hole.</p><p></p><p>However, if you were faced with a BIG door, you might lack the strength to bash it open by pure force. In that case, you'd need to spend the time to reduce its hit points and chop a hole in it.</p><p></p><p>The difference between "flimsy, kickable door" and "big damn unkickable door" depends on the basher's strength. Strong monsters, like elementals, are just better at breaking objects than humans are. </p><p></p><p></p><p>For Breaking an Object?</p><p>One try per round. You can usually keep trying until you succeed, or until you get bored with rolling. Since this is a combat situation, taking 10 and taking 20 are not allowed.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 522463, member: 1331"] This is how it should be, for creatures with very high Strength. Think about an interior door in your own RL house. They're probably rather thin in comparison to your strength. If you wanted to open one that was locked, you'd kick it once really hard, and it'd probably pop right open. If you instead took an axe to it, you'd have to swing several times (and spend multiple rounds) to make a big enough hole. However, if you were faced with a BIG door, you might lack the strength to bash it open by pure force. In that case, you'd need to spend the time to reduce its hit points and chop a hole in it. The difference between "flimsy, kickable door" and "big damn unkickable door" depends on the basher's strength. Strong monsters, like elementals, are just better at breaking objects than humans are. For Breaking an Object? One try per round. You can usually keep trying until you succeed, or until you get bored with rolling. Since this is a combat situation, taking 10 and taking 20 are not allowed. [/QUOTE]
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