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Castle siege questions. (Long)
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<blockquote data-quote="Kizarvexius" data-source="post: 522839" data-attributes="member: 9273"><p>Thank you, AuraSeer.</p><p></p><p>I really appreciate it. Duh on my part on the 10’X10’X1’. That makes sense. </p><p></p><p>Do you arbitrarily assign a greater DC to increasing thickness, or do you use a self-made formula or reference?</p><p></p><p>Oh, the Earth Elementals are used because of my Campaign world. Instead of gods there are primal manifestations Air/Earth/Fire/Water/War/Magic and Death. The druidess is a druid of earth and gets bonuses to any earth-based spells. There are penalties involved for casting outside your religion for clerics and druids.</p><p></p><p>She is also not a great tactician. She has limited troops and has about 400 yards of clearing (from the forest to the keep) to advance through. The attack will occur at night. She is attempting to attack with the elementals on the South side to divert attention away from her Troops advance. Trolls will be covered with various spells like invisibility and barkskin as they advance, but trolls are stupid and tend to pop out of invisibility by attacking prematurely. She is also trying to get in close enough to use her spells and magical bow against the people on the battlements. She fears the ballista, though. The sorcerer has many buffing spells but is a wild elf and tends to be a little twitchy, so she uses him to bolster troops and cast ‘behind the lines.’ The human ranger will be attempting to coordinate the 15 wild elves on yet another wall. They will be visible and randomly running to the keeps walls. They are protected with potions. This Ranger will be invisible, and will later attempt to gain entrance by feigning fear and pleading for admittance later. (He will be chased to the doors by a troll.) </p><p></p><p>The druidess is not stupid, though. She has other tricks for later. She wants to hit and fade the keep, knowing that the elementals can most likely destroy the gates and force the party and men at arms to spend time building it back up. Her animal companions are ravens that she uses as spies at all times. She will harass the party always. At night and during the day, attempting to draw them out into the forest. (Which they wisely refuse to do. The druid in the party says it would be folly. =P)</p><p></p><p>Again, very basic descriptions of motive and plans. But she is a centaur, also. Not very versed in siege. She asks the Ranger’s opinion, but his back story is not at all rich with keeps and castles. Her motive is to eventually destroy this keep to allow the forest to re-encroach from the clearing that took place a long time ago. And to wrest the magic item from the keep. Whatever it may be.</p><p></p><p>Thanks again, AuraSeer. I was thinking of only one try/round for break DC also, but I wasn’t sure if this was right.</p><p></p><p>One more question on an unrelated (and probably beaten to death) topic: Can a druid move through his own entanglement in 3E?</p><p></p><p>-Mike</p></blockquote><p></p>
[QUOTE="Kizarvexius, post: 522839, member: 9273"] Thank you, AuraSeer. I really appreciate it. Duh on my part on the 10’X10’X1’. That makes sense. Do you arbitrarily assign a greater DC to increasing thickness, or do you use a self-made formula or reference? Oh, the Earth Elementals are used because of my Campaign world. Instead of gods there are primal manifestations Air/Earth/Fire/Water/War/Magic and Death. The druidess is a druid of earth and gets bonuses to any earth-based spells. There are penalties involved for casting outside your religion for clerics and druids. She is also not a great tactician. She has limited troops and has about 400 yards of clearing (from the forest to the keep) to advance through. The attack will occur at night. She is attempting to attack with the elementals on the South side to divert attention away from her Troops advance. Trolls will be covered with various spells like invisibility and barkskin as they advance, but trolls are stupid and tend to pop out of invisibility by attacking prematurely. She is also trying to get in close enough to use her spells and magical bow against the people on the battlements. She fears the ballista, though. The sorcerer has many buffing spells but is a wild elf and tends to be a little twitchy, so she uses him to bolster troops and cast ‘behind the lines.’ The human ranger will be attempting to coordinate the 15 wild elves on yet another wall. They will be visible and randomly running to the keeps walls. They are protected with potions. This Ranger will be invisible, and will later attempt to gain entrance by feigning fear and pleading for admittance later. (He will be chased to the doors by a troll.) The druidess is not stupid, though. She has other tricks for later. She wants to hit and fade the keep, knowing that the elementals can most likely destroy the gates and force the party and men at arms to spend time building it back up. Her animal companions are ravens that she uses as spies at all times. She will harass the party always. At night and during the day, attempting to draw them out into the forest. (Which they wisely refuse to do. The druid in the party says it would be folly. =P) Again, very basic descriptions of motive and plans. But she is a centaur, also. Not very versed in siege. She asks the Ranger’s opinion, but his back story is not at all rich with keeps and castles. Her motive is to eventually destroy this keep to allow the forest to re-encroach from the clearing that took place a long time ago. And to wrest the magic item from the keep. Whatever it may be. Thanks again, AuraSeer. I was thinking of only one try/round for break DC also, but I wasn’t sure if this was right. One more question on an unrelated (and probably beaten to death) topic: Can a druid move through his own entanglement in 3E? -Mike [/QUOTE]
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