Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Castle Zagyg by Gary Gygax
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShinHakkaider" data-source="post: 2955649" data-attributes="member: 9213"><p>See I'm just the opposite. In regards to stats I like to see what I have to work with, then change what I need to than build from scratch myself. Less work for me. I like a good situation and story as well, but after that, there's actual work to be done to prep the adventure for actual playing. For me tweaking pre-existing stat blocks are part of that prep work. </p><p></p><p></p><p></p><p>Yeah, but like I said before theres a difference between stating something out your self from scratch and tweaking a pre-existing statblock. If I had my choice, which I do, I'd rather tweak and make changes than to build from scratch, that was kinda my point about dismissing the product because of the lack of usable stat blocks.</p><p></p><p></p><p></p><p>Which is great if you play more than one game. You can use it for what ever fantasy based game that you want. In my case I play one fantasy based game and that's D&D. Don't get me wrong I have plenty of older generic suppliments and suppliments and modules from previous editions. But you see, I ALREADY OWN those, I'm not spending money on a new product to do extra work. </p><p></p><p></p><p></p><p>I dont think youre wierd for thinking that way, I just dont agree with it. </p><p>For me D&D isnt some great narrative undertaking. It's a game. I need things that facilitate the playing of the game. I'm not gonna bore the crap out of my players with lines and lines of descriptive flavor, if I can just show them a picture, or get the point across in fewer words. In my experience players only take what they want from anything that's presented to them anyway. For me, for monsters and NPC's I need few things: who is it? What does it do? and Why does it do it? and I want it as concisely as possible without lines and lines of prose. </p><p></p><p>If I want lines and lines of prose, I'll read a storybook or novel. For me game books are reference books. Give me what I need to know to play and run the game. Everything else is gravy.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 2955649, member: 9213"] See I'm just the opposite. In regards to stats I like to see what I have to work with, then change what I need to than build from scratch myself. Less work for me. I like a good situation and story as well, but after that, there's actual work to be done to prep the adventure for actual playing. For me tweaking pre-existing stat blocks are part of that prep work. Yeah, but like I said before theres a difference between stating something out your self from scratch and tweaking a pre-existing statblock. If I had my choice, which I do, I'd rather tweak and make changes than to build from scratch, that was kinda my point about dismissing the product because of the lack of usable stat blocks. Which is great if you play more than one game. You can use it for what ever fantasy based game that you want. In my case I play one fantasy based game and that's D&D. Don't get me wrong I have plenty of older generic suppliments and suppliments and modules from previous editions. But you see, I ALREADY OWN those, I'm not spending money on a new product to do extra work. I dont think youre wierd for thinking that way, I just dont agree with it. For me D&D isnt some great narrative undertaking. It's a game. I need things that facilitate the playing of the game. I'm not gonna bore the crap out of my players with lines and lines of descriptive flavor, if I can just show them a picture, or get the point across in fewer words. In my experience players only take what they want from anything that's presented to them anyway. For me, for monsters and NPC's I need few things: who is it? What does it do? and Why does it do it? and I want it as concisely as possible without lines and lines of prose. If I want lines and lines of prose, I'll read a storybook or novel. For me game books are reference books. Give me what I need to know to play and run the game. Everything else is gravy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castle Zagyg by Gary Gygax
Top