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Castle Zagyg by Gary Gygax
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<blockquote data-quote="seskis281" data-source="post: 2956253" data-attributes="member: 41593"><p>As a recent convertee to Castles & Crusades I'm also glad to see this material - just got the order confirmation from Amazon on Yggsburgh this morning. As I understand from posts on Gary G.'s thread, both he and Rob Kuntz are working on the differing parts of the castle modules, and naturally it just takes a lot of time and work on their part - but the end results should be a wonderfully complex and deep castle and dungeon. I look at it as each installment will be something to really look forward to.</p><p></p><p>As for the discussion of crunch - my interest in rules lite probably indicates I'm firmly in the "less is better" class. I like being able to custom NPC's, creatures and encounters to the particular game. I find it easy to do with a lot of crunch and stats (just change it) or even better if the descriptions given are just starting points - that's what I'm doing with the material and setting I'm developing. Looking at my original set of Greyhawk, it didn't even give classes for important personages in the Flanaess. With my stuff, the most I'm giving is class, level suggested and suggested alignment (although even here I often reiterate individual GM's should tweak - if an NPC needs to do something specific in an adventure that might differ from even these most general labels). While the adventures and modules I plan to write will have more crunch to them, I still plan on keeping it to the essentials (Class, Level, Alignment) and let descriptions like "while very strong and tough, Gork the Dwarven fighter isn't very smart or handsome." If I looked at that I could easily and quickly attach stats of Str 18, Con 17, Int 7, Cha 6... and fill in other info as needed.</p><p></p><p>That's not to put down those who want crunch and detailed stat blocks for every single thing - for many it's just a matter of time they have to put into it, others taste... and there certainly is much available to all of us gamers to match whatever tastes we like.</p><p></p><p>Cheers!</p><p></p><p>John Maddog Wright <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="seskis281, post: 2956253, member: 41593"] As a recent convertee to Castles & Crusades I'm also glad to see this material - just got the order confirmation from Amazon on Yggsburgh this morning. As I understand from posts on Gary G.'s thread, both he and Rob Kuntz are working on the differing parts of the castle modules, and naturally it just takes a lot of time and work on their part - but the end results should be a wonderfully complex and deep castle and dungeon. I look at it as each installment will be something to really look forward to. As for the discussion of crunch - my interest in rules lite probably indicates I'm firmly in the "less is better" class. I like being able to custom NPC's, creatures and encounters to the particular game. I find it easy to do with a lot of crunch and stats (just change it) or even better if the descriptions given are just starting points - that's what I'm doing with the material and setting I'm developing. Looking at my original set of Greyhawk, it didn't even give classes for important personages in the Flanaess. With my stuff, the most I'm giving is class, level suggested and suggested alignment (although even here I often reiterate individual GM's should tweak - if an NPC needs to do something specific in an adventure that might differ from even these most general labels). While the adventures and modules I plan to write will have more crunch to them, I still plan on keeping it to the essentials (Class, Level, Alignment) and let descriptions like "while very strong and tough, Gork the Dwarven fighter isn't very smart or handsome." If I looked at that I could easily and quickly attach stats of Str 18, Con 17, Int 7, Cha 6... and fill in other info as needed. That's not to put down those who want crunch and detailed stat blocks for every single thing - for many it's just a matter of time they have to put into it, others taste... and there certainly is much available to all of us gamers to match whatever tastes we like. Cheers! John Maddog Wright :cool: [/QUOTE]
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