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Castle Zagyg coming in 5-8 parts
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<blockquote data-quote="Henry" data-source="post: 1468075" data-attributes="member: 158"><p>A few points of clarification:</p><p></p><p>(These are the points as I understand them from conversations with Gary over a several year period; he, Rob, or the Troll Lords may add correcting info for certain)</p><p></p><p>Castle Zagyg (Gary owns that name) will be a "snapshot" of Castle Greyhawk as Gary and co-DM Rob Kuntz visualize it at this time. Despite the mythology, there is no "original" Castle dungeon product sitting in stasis in somebody's drawer; the thing has mutated and evolved as Gary has played with it at home and at cons, as Rob has played with it at home (and at cons, presumably), and the volume of the work will be a joint effort by Rob and Gary to codify hundreds of pages of stuff between the two of them and come up with one hell of a living castle dungeon and environs. </p><p></p><p>If you ever saw the Greyhawk Ruins product years ago, it's a product totally <em>not</em> designed by Gary & Rob, but designed in the style of the type of "living environs" that they created. Nothing was the same, but the "living" aspect, with side-dimensions, warring factions, mysterious artifacts and edifices, is what is represented in the Greyhawk Ruins product.</p><p></p><p>The original and its environs by Gary & Rob over the years can be glimpsed in several of his "Soapbox" articles in Dragon Mag - things like the Stone Face that contained the demon Frazz-urbb-Luu, released by Erac's Cousin, like the Jeweled man that everyone tried to capture and no one succeeded, like the side-dimensions in the style of Alice in Wonderland, like the prisons where several Greyhawk gods were stored, etc. More recent additions contained the "Old Guard" Kobolds (if you hear 'em marching down the hall, RUN!), etc.</p><p></p><p>So the Holy Grail will never be seen - there is no "Castle Greyhawk" gathering dust in a drawer. But the joint effort will codify tons of notes and maps into something that will give many first- and second-decade gamers what' they've been wanting for a long time. A VERY long time.</p></blockquote><p></p>
[QUOTE="Henry, post: 1468075, member: 158"] A few points of clarification: (These are the points as I understand them from conversations with Gary over a several year period; he, Rob, or the Troll Lords may add correcting info for certain) Castle Zagyg (Gary owns that name) will be a "snapshot" of Castle Greyhawk as Gary and co-DM Rob Kuntz visualize it at this time. Despite the mythology, there is no "original" Castle dungeon product sitting in stasis in somebody's drawer; the thing has mutated and evolved as Gary has played with it at home and at cons, as Rob has played with it at home (and at cons, presumably), and the volume of the work will be a joint effort by Rob and Gary to codify hundreds of pages of stuff between the two of them and come up with one hell of a living castle dungeon and environs. If you ever saw the Greyhawk Ruins product years ago, it's a product totally [I]not[/I] designed by Gary & Rob, but designed in the style of the type of "living environs" that they created. Nothing was the same, but the "living" aspect, with side-dimensions, warring factions, mysterious artifacts and edifices, is what is represented in the Greyhawk Ruins product. The original and its environs by Gary & Rob over the years can be glimpsed in several of his "Soapbox" articles in Dragon Mag - things like the Stone Face that contained the demon Frazz-urbb-Luu, released by Erac's Cousin, like the Jeweled man that everyone tried to capture and no one succeeded, like the side-dimensions in the style of Alice in Wonderland, like the prisons where several Greyhawk gods were stored, etc. More recent additions contained the "Old Guard" Kobolds (if you hear 'em marching down the hall, RUN!), etc. So the Holy Grail will never be seen - there is no "Castle Greyhawk" gathering dust in a drawer. But the joint effort will codify tons of notes and maps into something that will give many first- and second-decade gamers what' they've been wanting for a long time. A VERY long time. [/QUOTE]
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