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Castle Zagyg coming in 5-8 parts
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<blockquote data-quote="cleaverthepit" data-source="post: 1469305" data-attributes="member: 13602"><p>""I am interested in Castle Zagyg but I want hooks, it is so big it that I want my players to see it as a location they can keep going back to in a campaign.""</p><p></p><p>Yggsburgh is Part I of the series. It comprises the city Yggsburgh and its surroundings, covering an area of 34 x 44 miles or roughly 1500 square miles. The city has about 20,000 inhabitants and another 10,000 living in its immediate environs. Within the city a numerous placesto explore including dungeons and such. Much more can be found outside the city. These numerous areas and the innumerable NPCs in Yggsburgh offer enough adventures to keep a party busy for a year or more. All this without the dungeon of the Mad Mage himself.</p><p></p><p>The series is designe as a campaign setting unto itself. It is not just one long bloody dungeon crawl. Far far from it.</p><p></p><p>""I want to know how hard it will be to bend the C&C rules to D20 and make it stick. If it's too hard to do and too overwhelming I won't even bother buying the thing."" </p><p></p><p>Bending Castle Zagyg into d20 will require somelegwork though not bending the CandC rules. Imagine taking G1 and bending it to d20. The stat blocks are the leg work. What CandC specific things go in there will not dramatically effect d20 conversion. However, the adventure was designed and written for a 'different type' of gaming than is currently the norm. Part of CandCs goal was to create a system in which Gary felt comfortable writing.</p><p></p><p>I guess we will be going more into this as timeprogresses, how to manage conversions and I am sure a fan will set up a conversion site <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>Davis Chenault</p><p>Troll Lord Games</p></blockquote><p></p>
[QUOTE="cleaverthepit, post: 1469305, member: 13602"] ""I am interested in Castle Zagyg but I want hooks, it is so big it that I want my players to see it as a location they can keep going back to in a campaign."" Yggsburgh is Part I of the series. It comprises the city Yggsburgh and its surroundings, covering an area of 34 x 44 miles or roughly 1500 square miles. The city has about 20,000 inhabitants and another 10,000 living in its immediate environs. Within the city a numerous placesto explore including dungeons and such. Much more can be found outside the city. These numerous areas and the innumerable NPCs in Yggsburgh offer enough adventures to keep a party busy for a year or more. All this without the dungeon of the Mad Mage himself. The series is designe as a campaign setting unto itself. It is not just one long bloody dungeon crawl. Far far from it. ""I want to know how hard it will be to bend the C&C rules to D20 and make it stick. If it's too hard to do and too overwhelming I won't even bother buying the thing."" Bending Castle Zagyg into d20 will require somelegwork though not bending the CandC rules. Imagine taking G1 and bending it to d20. The stat blocks are the leg work. What CandC specific things go in there will not dramatically effect d20 conversion. However, the adventure was designed and written for a 'different type' of gaming than is currently the norm. Part of CandCs goal was to create a system in which Gary felt comfortable writing. I guess we will be going more into this as timeprogresses, how to manage conversions and I am sure a fan will set up a conversion site :) . Davis Chenault Troll Lord Games [/QUOTE]
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