Castle Zagyg gameday, Portsmouth, NH

ghul

Explorer
* When: Saturday, December 29, 1:00 PM
* Where: Jumpgate, Portsmouth, NH
* Adventure: Castle Zagyg: The Mouths of Madness
* System: Castles & Crusades
* Players: 8
* Characters: pregens will be supplied
* Run by: Jeff Talanian (Gary Gygax's co-author for Castle Zagyg)
* Contact info:

Jumpgate
2800 Lafayette Rd.
Portsmouth, NH 03801

(800)400-6740 or (603)430-0222
email: hector.diaz3@verizon.net (please put "Castle Zagyg" in the subject)


Hi folks,

So the above says it all. I'll be running a game of Castle Zagyg at Jumpgate Games in Portsmouth, NH on December 29. You can contact the store via phone or email to sign up. The game system, C&C, is easy to learn, so beginners are welcome. If you've played D&D in any form before, you will pick up C&C easily.The adventure will be Mouths of Madness, which is a series of caves that line the bluff on which the legendary castle is built. The below advertisement is the descriptiuon as found on the Troll Lord Games site:

Mouths of Madness Adventure
The cursed fog that has long enshrouded Castle Zagyg at last dissipates!

In days of yore Castle Zagyg was a place synonymous with adventure, mystery, and intrigue. Many sought to plumb its untold depths, to explore its fabled dungeons and realms unseen. Some seekers returned with vast treasure and impossible tales, others vanished with hardly a trace. At length a fog came to the Eastmark’s most nefarious landmark, swallowing the legendary castle and rendering its many and sundry dungeons unattainable. Even the most potent of spellbinders failed to penetrate the dread fog. Years passed and the lair of the Mad Archmage was shunned. But now, as inexplicably as it arrived, the fog dissipates in nearly imperceptible degrees. At the base of the bluff on which the castle ruins lie, yawning caves materialize from the gloom. Do these so-called Mouths of Madness provide ingress to the fabled dungeons below Castle Zagyg? Many seekers would know . . . .

The call for adventure issues anew!

The Little Hillwood lies a day’s ride north of the Free Town of Yggsburgh, a rolling woodland attendant with bandits, goblins, howling ape-men, and other fell folk. These malign beings have rallied in the deeps of Castle Zagyg's surrounding wilderness, no doubt attracted by the vortex of madness inspired by the Mad Archmage. There is but one-way to cross these hoary wilds fraught with peril: one must traverse the Old Castle Track. At path’s conclusion lie the fabled ruins engulfed by an eldritch fog, yet the caves below beckon, where bugbear, goblin, gnoll, and orc dwell -- and not a few monstrous inhabitants as well -- such as a prowling werewolf, a sly hill giant, a deranged owlbear, bizarre fungi, and deadly blobs that drink flesh from bone! Will your party be among the first to explore this first glimpse of the newly revealed Castle Zagyg?


+++++++++
Hope to see you there!
Regards,
--Jeff T.
 

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Thanks for signing up! Ending time... That part I'm not sure about. I generally like to get a feel of what people have in mind. Like if half the group says they need to be elsewhere in 3 hours, then 3 hours it is, but if it's only 1 or 2 that need to split at an early time, I'm willing to go the distance until the game reaches a good a natural breaking point.

Cheers,
--Jeff T.
 

That's fine Jeff, I just wanted to make sure that it wasn't going to be a 6-8 hour game (like you I have three kids so family obligations factor in - I will most likely have one of my kids along with me that day). A 3-4 hour game slot is usually standard for conventions. Looking forward to the game, always wanted to try out C & C.
 

Silver Moon said:
That's fine Jeff, I just wanted to make sure that it wasn't going to be a 6-8 hour game (like you I have three kids so family obligations factor in - I will most likely have one of my kids along with me that day). A 3-4 hour game slot is usually standard for conventions. Looking forward to the game, always wanted to try out C & C.

Sounds great! The more, the merrier. Should be a good time, and looking forward to the game. Bring dice, of course! :-)

Regards,
--Jeff T.
 

The Mouths of Madness is an adventure that is part of the Castle Zagyg Book 2: the Upper Works. If you don't mind me asking, how are you privvy to this adventure?
 



Very tempting. Alas, I have a potential family conflict upon that date and may not commit at this time. I am sure the slots will be filled by the time I determine whether I could or not. Pity that. Sounds like a good kill things and take their stuff outing.
 


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