Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Castle Zagyg - The Upper Works (review)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 4496457" data-attributes="member: 20854"><p>I have mixed feelings about the amount of effort that was devoted to Yggsburgh and areas outside the dungeon, proper. I, too, would have preferred to see that effort devoted to bringing the dungeon, itself, to publication. However, I think I understand some of Gary's motivation for developing Yggsburgh and the upper works of the Castle. I think he was probably aiming for a Hommlet/Moathouse/Dungeon approach (i.e. the T1 model), but writ large as a magnum opus. </p><p></p><p>The T1 model is far from my favorite EGG work, but it's undeniably "Gygaxian" and popular with a lot of people. FWIW, I used to have a higher opinion of T1, but my tastes have changed, over time, and as I mentioned, Gary's "fantasy setting" vision and mine don't mesh as well as I'd prefer. Also, I'm normally not big on a lot of setting detail in an adventure module; I almost always have to change things that don't fit my campaign, and I'd prefer to have more interesting and less mundane material take up that space in a published adventure. (A dedicated setting book is a different story, of course, but even there, I like broad strokes with lots of room for referee interpretation and addition.)</p><p></p><p>All that said, there's a lot that I like about Yggsburgh, and it is positively loaded with adventure hooks. And while I certainly understand the point about focusing on adventure instead of economics, I'm also keenly interested in economics and monetary systems (especially those based on precious metals), so I'm a sucker for that kind of thing. I appreciate that the prices in Yggsburgh "make sense," overall (assuming you agree with Gary's setting assumptions). That is, they're internally consistent, and the rate for hiring a man-at-arms makes sense alongside the price for a meal and a quart of wine, and with the yearly incomes for the various social classes. Even if you consider that kind of thing a waste of time, I don't think Gary wasted much time on Yggsburgh's economics; the economic system was already developed for LA, and he just used what was already created.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4496457, member: 20854"] I have mixed feelings about the amount of effort that was devoted to Yggsburgh and areas outside the dungeon, proper. I, too, would have preferred to see that effort devoted to bringing the dungeon, itself, to publication. However, I think I understand some of Gary's motivation for developing Yggsburgh and the upper works of the Castle. I think he was probably aiming for a Hommlet/Moathouse/Dungeon approach (i.e. the T1 model), but writ large as a magnum opus. The T1 model is far from my favorite EGG work, but it's undeniably "Gygaxian" and popular with a lot of people. FWIW, I used to have a higher opinion of T1, but my tastes have changed, over time, and as I mentioned, Gary's "fantasy setting" vision and mine don't mesh as well as I'd prefer. Also, I'm normally not big on a lot of setting detail in an adventure module; I almost always have to change things that don't fit my campaign, and I'd prefer to have more interesting and less mundane material take up that space in a published adventure. (A dedicated setting book is a different story, of course, but even there, I like broad strokes with lots of room for referee interpretation and addition.) All that said, there's a lot that I like about Yggsburgh, and it is positively loaded with adventure hooks. And while I certainly understand the point about focusing on adventure instead of economics, I'm also keenly interested in economics and monetary systems (especially those based on precious metals), so I'm a sucker for that kind of thing. I appreciate that the prices in Yggsburgh "make sense," overall (assuming you agree with Gary's setting assumptions). That is, they're internally consistent, and the rate for hiring a man-at-arms makes sense alongside the price for a meal and a quart of wine, and with the yearly incomes for the various social classes. Even if you consider that kind of thing a waste of time, I don't think Gary wasted much time on Yggsburgh's economics; the economic system was already developed for LA, and he just used what was already created. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castle Zagyg - The Upper Works (review)
Top