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Castle Zagyg - The Upper Works (review)
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<blockquote data-quote="ghul" data-source="post: 4514262" data-attributes="member: 29901"><p>Hello James,</p><p></p><p>Thank you for the comments regarding <em>Castle Zagyg: The Upper Works</em>. While I can sympathize with your comments regarding my questionable qualifications, I'd like to believe that my small contribution to the gaming table has thus far proved a success. Like yourself, I too would have liked to have seen a successful Gygax/Kuntz collaboration, but as we know, this did not work out. </p><p></p><p>Regarding my punctuality, I was offered a contract after Christmas of 2006, but Gary insisted I complete another piece I'd already been working on for him (an Yggsburgh expansion module). Hence, I was not able to begin my work in earnest until late February, 2007. I passed in a five part adventure totaling about a quarter-million words in July, 2008. Sir, it did not take me 5 years to develop the first installment of Castle Zagyg, nor can I be held accountable for the 25 years of delays that preceded my tenure as Castle Zagyg's lead developer. TLG acted quickly upon manuscript submission and had The Upper Works at Gen Con one month later. Pre-orders shipped afterwards, and now (as I understand it) distribution is receiving their copies. The publisher has had nothing to do with the delays -- at least in this instance. They were simply waiting for a finished manuscript. </p><p></p><p>Best,</p><p>Jeff Talanian</p></blockquote><p></p>
[QUOTE="ghul, post: 4514262, member: 29901"] Hello James, Thank you for the comments regarding [I]Castle Zagyg: The Upper Works[/I]. While I can sympathize with your comments regarding my questionable qualifications, I'd like to believe that my small contribution to the gaming table has thus far proved a success. Like yourself, I too would have liked to have seen a successful Gygax/Kuntz collaboration, but as we know, this did not work out. Regarding my punctuality, I was offered a contract after Christmas of 2006, but Gary insisted I complete another piece I'd already been working on for him (an Yggsburgh expansion module). Hence, I was not able to begin my work in earnest until late February, 2007. I passed in a five part adventure totaling about a quarter-million words in July, 2008. Sir, it did not take me 5 years to develop the first installment of Castle Zagyg, nor can I be held accountable for the 25 years of delays that preceded my tenure as Castle Zagyg's lead developer. TLG acted quickly upon manuscript submission and had The Upper Works at Gen Con one month later. Pre-orders shipped afterwards, and now (as I understand it) distribution is receiving their copies. The publisher has had nothing to do with the delays -- at least in this instance. They were simply waiting for a finished manuscript. Best, Jeff Talanian [/QUOTE]
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