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Castles and Crusades: A Lion in the Ropes (Full)
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<blockquote data-quote="driver8" data-source="post: 2123906" data-attributes="member: 17559"><p><strong>scout989</strong>The ranger idea sounds good, and quite appropriate for the starting level. Here are your stats to assign as you wish: <a href="http://invisiblecastle.com/find.py?id=70745" target="_blank">scout989's stats (3d6=10, 3d6=11, 3d6=11, 3d6=16, 3d6=10, 3d6=8)</a></p><p></p><p>Your starting gold <a href="http://invisiblecastle.com/find.py?id=70747" target="_blank">scout989's gold (3d8=14)</a> 14x10=140 gp.</p><p></p><p><strong>howandwhy99</strong> The game is play by post here at ENWorld in Playing the Game. Checks are very similar to Basic DnD, as they are more abstracted than in 3.5 DnD. Many things that are set skills in d20 are dependent in C&C on the characters background and the characters class. As a result, they are more free from.</p><p></p><p>The result I think is a game based a bit more of roleplaying and character. </p><p></p><p>Anyways, the prime attribute allows for a lower seting of the base difficulty of a check at 12. A non Prime attribute check would be set at 18. See my last post for a bit of an explanation of this.</p><p></p><p>Another example would be somethign like this: A wizard comes across an alchemist's rune on a dungeon wall. In his youth the wizard studied many alchemist texts and feels that the rune look familiar. The wizard has int as a prime attribute. The difficulty of the check to recognize the rune is 12 (since int is prime to the wizard) plus 6(the rune is fairly obscure so it is set as a challenging task by the DM) for a total of 18. The wizard rolls a d20 and adds his int modifier and character level (which reflects his past experience with runes). </p><p></p><p>If the wizard was level 2 and had an intelligence score of 13, his check might go something like this: D20 roll of 11 +2 (for char level) +1 (for int modifier) for a result of 14. The wizard feels that the rune is familiar but cant read it. If he were a more experienced wizard, he might have been able to. </p><p></p><p>Also, if the rune had been more common, the DM might have judged it to be easy difficulty and added a +1 difficulty to the base check of 12 for a difficulty of 13. In that case the wizard would have identified the rune.</p><p></p><p>All the 6 attributes are tied to various saves so all attribute scores are important. But prime attribute make checks with those attributes a little easier.</p><p></p><p>Let me know if you want to join us.</p></blockquote><p></p>
[QUOTE="driver8, post: 2123906, member: 17559"] [B]scout989[/B]The ranger idea sounds good, and quite appropriate for the starting level. Here are your stats to assign as you wish: [url=http://invisiblecastle.com/find.py?id=70745]scout989's stats (3d6=10, 3d6=11, 3d6=11, 3d6=16, 3d6=10, 3d6=8)[/url] Your starting gold [url=http://invisiblecastle.com/find.py?id=70747]scout989's gold (3d8=14)[/url] 14x10=140 gp. [B]howandwhy99[/B] The game is play by post here at ENWorld in Playing the Game. Checks are very similar to Basic DnD, as they are more abstracted than in 3.5 DnD. Many things that are set skills in d20 are dependent in C&C on the characters background and the characters class. As a result, they are more free from. The result I think is a game based a bit more of roleplaying and character. Anyways, the prime attribute allows for a lower seting of the base difficulty of a check at 12. A non Prime attribute check would be set at 18. See my last post for a bit of an explanation of this. Another example would be somethign like this: A wizard comes across an alchemist's rune on a dungeon wall. In his youth the wizard studied many alchemist texts and feels that the rune look familiar. The wizard has int as a prime attribute. The difficulty of the check to recognize the rune is 12 (since int is prime to the wizard) plus 6(the rune is fairly obscure so it is set as a challenging task by the DM) for a total of 18. The wizard rolls a d20 and adds his int modifier and character level (which reflects his past experience with runes). If the wizard was level 2 and had an intelligence score of 13, his check might go something like this: D20 roll of 11 +2 (for char level) +1 (for int modifier) for a result of 14. The wizard feels that the rune is familiar but cant read it. If he were a more experienced wizard, he might have been able to. Also, if the rune had been more common, the DM might have judged it to be easy difficulty and added a +1 difficulty to the base check of 12 for a difficulty of 13. In that case the wizard would have identified the rune. All the 6 attributes are tied to various saves so all attribute scores are important. But prime attribute make checks with those attributes a little easier. Let me know if you want to join us. [/QUOTE]
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