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Castles and Crusades: A Lion in the Ropes (Full)
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<blockquote data-quote="driver8" data-source="post: 2125605" data-attributes="member: 17559"><p><strong>added houserule 3</strong></p><p></p><p>Alright looks like we have 8 now. Krug sorry to lose ya, I appreciate your interest.</p><p></p><p>Heres where we stand roster wise:</p><p></p><p>Submitted PCs:</p><p>Kuld-Paladin</p><p>scout989-Ranger </p><p></p><p>Characters Pending/waiting response:</p><p>howandwhy99-Assassin</p><p>Sado-fighter</p><p>AndrewGable</p><p>TroyXavier</p><p>mps42</p><p>Khraven</p><p></p><p>I would like to have character concepts, if not some sort of(Hopefully completed) character sheet in by Wed the 30th 9 PM EST. So Im setting that as deadline. If you dont chime in by then, Ill assume you are out. The minimum we need to play is 4 so we should be ok regardless.</p><p></p><p>I will post stats for those who dont have them to start up a character.</p><p></p><p></p><p>Also here again are the 3 houserules Im implementing. Ill also stick them in the first post of this thread. EDIT: Added a third houserule!</p><p></p><p><strong>1. Backpacks are considered to have an ENC of 1, which drops to 0 if worn. They can hold a capacity of 8 ENC. Backpacks reduce the total ENC of items in it by 1, so a full backpack would be 7 ENC.</strong></p><p><strong></strong></p><p><strong>2. Concentration checks by spellcasters, when required, are made using that classes prime attribute. INT for wizards/illusionists, WIS for clerics/druids.</strong></p><p></p><p><strong>3. Coifs and helms do not provide protection vs blows to the head or any AC bonus. Helms provide the wearer with immunity from critical hits (ie a successful attack on a natural 20). Such attacks are treated as normal damage. Coifs force a successful critical hit (ie a 20) to reroll to confirm the attack was successful. If it fails, the attack just does normal damage.</strong></p><p></p><p></p><p><strong>scout989</strong> I would check in Wednesday. Depending on fine tuning, we may not get going by the weekend.I would subscribe to this thread to see if it updates, but no reason to check it til Wed. Also, I goofed with James' BtH. It should be +1 at level 2 not +2.</p><p></p><p><strong>Kuld</strong> Norgrim looks ok at first glance. His BtH (which C&C's version of BAB) is +1. I notice you have a 2h axe and a shield..is this by design? Also check out the ENC houserule above regarding backpacks..it effects Nogrim I think. Anyway, Ill give him a closer look tonite or tomorrow. Let me know if you have questions.</p><p></p><p><strong>howandwhy99</strong> Youre right I think about C&C's feel. It is pretty reminescent of Basic. Im putting the module in the world of Greyhawk for purposes of deities and background but knowledge of the setting isnt really required.</p><p></p><p>Here are your rolls-<a href="http://invisiblecastle.com/find.py?id=70934" target="_blank">h&w's stats (3d6=14, 3d6=15, 3d6=12, 3d6=7, 3d6=9, 3d6=17)</a> (nice!)</p><p></p><p>I believe you expressed interest in assassin. Gold is same for rogue, assassin or bard-<a href="http://invisiblecastle.com/find.py?id=70935" target="_blank">h&w's gold (3d4=7) 70 gold</a></p><p></p><p>Here are stat rolls for others. I'll wait rolling gold once I know their class choice if they wish to join:</p><p></p><p> <strong>AndrewGable </strong> (welcome btw) <a href="http://invisiblecastle.com/find.py?id=70937" target="_blank">3d6=9, 3d6=15, 3d6=14, 3d6=10, 3d6=11, 3d6=9</a></p><p></p><p>AndrewGables gold(I think you said cleric?) <a href="http://invisiblecastle.com/find.py?id=70946" target="_blank">AGables gold (2d10=13)</a> 130 gold.</p><p></p><p></p><p> <strong>TroyXavier</strong> <a href="http://invisiblecastle.com/find.py?id=70940" target="_blank">TXaviers stats (3d6=8, 3d6=9, 3d6=12, 3d6=13, 3d6=15, 3d6=12)</a></p><p></p><p></p><p> <strong>Khraven</strong> <a href="http://invisiblecastle.com/find.py?id=70941" target="_blank">Khravens stats (3d6=15, 3d6=11, 3d6=7, 3d6=9, 3d6=6, 3d6=14)</a></p><p></p><p></p><p> <strong>mps42 </strong> <a href="http://invisiblecastle.com/find.py?id=70942" target="_blank">mps42 stats (3d6=16, 3d6=15, 3d6=12, 3d6=9, 3d6=15, 3d6=12)</a></p></blockquote><p></p>
[QUOTE="driver8, post: 2125605, member: 17559"] [b]added houserule 3[/b] Alright looks like we have 8 now. Krug sorry to lose ya, I appreciate your interest. Heres where we stand roster wise: Submitted PCs: Kuld-Paladin scout989-Ranger Characters Pending/waiting response: howandwhy99-Assassin Sado-fighter AndrewGable TroyXavier mps42 Khraven I would like to have character concepts, if not some sort of(Hopefully completed) character sheet in by Wed the 30th 9 PM EST. So Im setting that as deadline. If you dont chime in by then, Ill assume you are out. The minimum we need to play is 4 so we should be ok regardless. I will post stats for those who dont have them to start up a character. Also here again are the 3 houserules Im implementing. Ill also stick them in the first post of this thread. EDIT: Added a third houserule! [B]1. Backpacks are considered to have an ENC of 1, which drops to 0 if worn. They can hold a capacity of 8 ENC. Backpacks reduce the total ENC of items in it by 1, so a full backpack would be 7 ENC. 2. Concentration checks by spellcasters, when required, are made using that classes prime attribute. INT for wizards/illusionists, WIS for clerics/druids.[/B] [B]3. Coifs and helms do not provide protection vs blows to the head or any AC bonus. Helms provide the wearer with immunity from critical hits (ie a successful attack on a natural 20). Such attacks are treated as normal damage. Coifs force a successful critical hit (ie a 20) to reroll to confirm the attack was successful. If it fails, the attack just does normal damage.[/B] [B]scout989[/B] I would check in Wednesday. Depending on fine tuning, we may not get going by the weekend.I would subscribe to this thread to see if it updates, but no reason to check it til Wed. Also, I goofed with James' BtH. It should be +1 at level 2 not +2. [B]Kuld[/B] Norgrim looks ok at first glance. His BtH (which C&C's version of BAB) is +1. I notice you have a 2h axe and a shield..is this by design? Also check out the ENC houserule above regarding backpacks..it effects Nogrim I think. Anyway, Ill give him a closer look tonite or tomorrow. Let me know if you have questions. [B]howandwhy99[/B] Youre right I think about C&C's feel. It is pretty reminescent of Basic. Im putting the module in the world of Greyhawk for purposes of deities and background but knowledge of the setting isnt really required. Here are your rolls-[url=http://invisiblecastle.com/find.py?id=70934]h&w's stats (3d6=14, 3d6=15, 3d6=12, 3d6=7, 3d6=9, 3d6=17)[/url] (nice!) I believe you expressed interest in assassin. Gold is same for rogue, assassin or bard-[url=http://invisiblecastle.com/find.py?id=70935]h&w's gold (3d4=7) 70 gold[/url] Here are stat rolls for others. I'll wait rolling gold once I know their class choice if they wish to join: [B]AndrewGable [/B] (welcome btw) [url=http://invisiblecastle.com/find.py?id=70937]3d6=9, 3d6=15, 3d6=14, 3d6=10, 3d6=11, 3d6=9[/url] AndrewGables gold(I think you said cleric?) [url=http://invisiblecastle.com/find.py?id=70946]AGables gold (2d10=13)[/url] 130 gold. [B]TroyXavier[/B] [url=http://invisiblecastle.com/find.py?id=70940]TXaviers stats (3d6=8, 3d6=9, 3d6=12, 3d6=13, 3d6=15, 3d6=12)[/url] [B]Khraven[/B] [url=http://invisiblecastle.com/find.py?id=70941]Khravens stats (3d6=15, 3d6=11, 3d6=7, 3d6=9, 3d6=6, 3d6=14)[/url] [B]mps42 [/B] [url=http://invisiblecastle.com/find.py?id=70942]mps42 stats (3d6=16, 3d6=15, 3d6=12, 3d6=9, 3d6=15, 3d6=12)[/url] [/QUOTE]
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