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Castles and Crusades (NDA is lifted - ask questions, get answers)
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<blockquote data-quote="GravyFingerz" data-source="post: 1714458" data-attributes="member: 77"><p>Yes, each class has it's own XP tables. What happens is, when you create a character, you can start with two classes. This works like the older editions, where you take the best of both and average most things. You divide XP evenly between classes, so you advance slower. You can pick up another class later on; you start at level 1 in that class, and you adjucate it normally.</p><p></p><p></p><p></p><p>Dwarves (+1 Con, -1 Dex)</p><p>...Animosity (Elves)</p><p>...Deepvision</p><p>...Determine Depth and Direction</p><p>...Enmity (Goblins and Orcs)</p><p>...Defense Expert (Giants and Ogres)</p><p>...Resistant to Arcane Magic</p><p>...Resistant to Fear</p><p>...Resistant to Poison</p><p>...Stonecraft</p><p></p><p>Elves (+1 Dex, -1 Con)</p><p>...Enhanced Senses</p><p>...Low-Light Vision</p><p>...Move Silently (in wilderness settings)</p><p>...Spell Resistance (Sleep and Charm)</p><p>...Spot Hidden Doors</p><p>...Weapon Training</p><p></p><p>Gnomes (+1 Int, -1 Str)</p><p>...Animal Empathy</p><p>...Combat Expertise (Goblins and Kobolds)</p><p>...Darkvision</p><p>...Enhanced Hearing</p><p>...Spells</p><p></p><p>Half-Elves (-1 Con if favored elf lineage)</p><p>...Favored Lineage (Human or Elf)</p><p>...Enhanced Senses</p><p>...Low-Light Vision</p><p>...Spell Resistance (Sleep and Charm)(Elf Lineage only)</p><p>...Spot Hidden Doors (Elf Lineage Only)</p><p></p><p>Halflings (+1 Dex, -1 Str)</p><p>...Fearless</p><p>...Hide</p><p>...Move Silently</p><p>...Night Vision</p><p>...Resistant to Poisons</p><p></p><p>Half Orcs (+1 Con, +1 Str, -2 Cha)</p><p>...Darkvision</p><p>...Enhanced Sense of Smell</p><p>...Resistant to Disease</p><p></p><p></p><p></p><p>Very easily. You could rip them straight out of the PHB if you wanted; I don't see it harming the game in any way.</p><p></p><p></p><p></p><p>It takes a little more guess work than D&D 3.x to make your own class. I don't think prestige classes would work well, since the base rules have no feats or skills you can choose from, which form the backbone of most prestige class requirements.</p></blockquote><p></p>
[QUOTE="GravyFingerz, post: 1714458, member: 77"] Yes, each class has it's own XP tables. What happens is, when you create a character, you can start with two classes. This works like the older editions, where you take the best of both and average most things. You divide XP evenly between classes, so you advance slower. You can pick up another class later on; you start at level 1 in that class, and you adjucate it normally. Dwarves (+1 Con, -1 Dex) ...Animosity (Elves) ...Deepvision ...Determine Depth and Direction ...Enmity (Goblins and Orcs) ...Defense Expert (Giants and Ogres) ...Resistant to Arcane Magic ...Resistant to Fear ...Resistant to Poison ...Stonecraft Elves (+1 Dex, -1 Con) ...Enhanced Senses ...Low-Light Vision ...Move Silently (in wilderness settings) ...Spell Resistance (Sleep and Charm) ...Spot Hidden Doors ...Weapon Training Gnomes (+1 Int, -1 Str) ...Animal Empathy ...Combat Expertise (Goblins and Kobolds) ...Darkvision ...Enhanced Hearing ...Spells Half-Elves (-1 Con if favored elf lineage) ...Favored Lineage (Human or Elf) ...Enhanced Senses ...Low-Light Vision ...Spell Resistance (Sleep and Charm)(Elf Lineage only) ...Spot Hidden Doors (Elf Lineage Only) Halflings (+1 Dex, -1 Str) ...Fearless ...Hide ...Move Silently ...Night Vision ...Resistant to Poisons Half Orcs (+1 Con, +1 Str, -2 Cha) ...Darkvision ...Enhanced Sense of Smell ...Resistant to Disease Very easily. You could rip them straight out of the PHB if you wanted; I don't see it harming the game in any way. It takes a little more guess work than D&D 3.x to make your own class. I don't think prestige classes would work well, since the base rules have no feats or skills you can choose from, which form the backbone of most prestige class requirements. [/QUOTE]
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