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<blockquote data-quote="Jackal42" data-source="post: 1714471" data-attributes="member: 23144"><p>Hi all, another C&C playtester here. I'm lending a hand on the various forums for those who are catching a lot of questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I generally go by Jackal but it seems I'm not the only one...oh well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So then, to the meat. I'll answer a few of the above specific questions for my first post here, so hope that'll help a bit.</p><p></p><p>Multiclassing is a more simplified version of the 2e system. You don't have a list of options you can choose from so you're restricted very little. You still can't take a class that your race doesn't allow of course but, beyond the lack of "multiclass combinations" it's like the 2e system. Keep in mind however that this is the core and can easily be tweaked to fit your own game. In fact, this was the reason for leaving it so lite on the restrictions. That way your CK (GM) doesn't have an existing system full for this or that restriction to get over if he wishes to change something around.</p><p></p><p>With the exception of the human you'll find that the races have always stayed pretty much constant. So dwarves are still the stout workers of metal they've always been and elves are the crafty woodsmen with pointy ears. What's nice is that all races are balanced from the start so you no longer need level restrictions or multiclass restrictions that try to balance the races for you. As for humans, they get an extra prime attribute, meaning they have fully 50% of their saves and checks improved. So they're not at all overpowered but you'll take a good long look at all the races when picking one to play. And you can be pretty sure that, in the end, you'll pick your race based on roleplaying, and not because one is "better" than the other.</p><p></p><p>You can drop feats in with no conversion needed, simple as that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Classes haven't been at all a problem if you use the existing ones as a base. Colin (the quoted gentleman above with the long intro to the game) and I have been working on a Dark Sun conversion for C&C and it's coming along great. The amount of material we've been able to cover (and make better) is amazing in the short time we've been working on it. And it's all thanks to the fluid system that is C&C. And we've had to create one or two classes from scratch for our conversion so I can say with some conviction that it's easier than ever before (at least to this old gamer).</p><p></p><p>Prestige classes, on the other hand, aren't going to fit in too well. The game has more of an old school feel which means it pretty much left those out. So that would be on the high end of the conversion table. But, the nice thing is that it can still be done. It's not going to be a total breeze and you'll have to make some judgment calls but in the end the system easily allows for the material to be ported if you're willing to do the work.</p><p></p><p>As for the boxed set, so far as I know all the above information is correct. It's going to be what I like to call "basic C&C" so it can serve as an intro to the game or stand on its own two feet as a good game in and of itself. In fact, I'm sure it will do both in the future. But as far as I'm aware (though I can't really speak for the Trolls) it's mostly to be a tribute and nostalgia product. The fact that it's a great game is gravy...and a testament to how well the Trolls know their stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1714471, member: 23144"] Hi all, another C&C playtester here. I'm lending a hand on the various forums for those who are catching a lot of questions. ;) I generally go by Jackal but it seems I'm not the only one...oh well. :) So then, to the meat. I'll answer a few of the above specific questions for my first post here, so hope that'll help a bit. Multiclassing is a more simplified version of the 2e system. You don't have a list of options you can choose from so you're restricted very little. You still can't take a class that your race doesn't allow of course but, beyond the lack of "multiclass combinations" it's like the 2e system. Keep in mind however that this is the core and can easily be tweaked to fit your own game. In fact, this was the reason for leaving it so lite on the restrictions. That way your CK (GM) doesn't have an existing system full for this or that restriction to get over if he wishes to change something around. With the exception of the human you'll find that the races have always stayed pretty much constant. So dwarves are still the stout workers of metal they've always been and elves are the crafty woodsmen with pointy ears. What's nice is that all races are balanced from the start so you no longer need level restrictions or multiclass restrictions that try to balance the races for you. As for humans, they get an extra prime attribute, meaning they have fully 50% of their saves and checks improved. So they're not at all overpowered but you'll take a good long look at all the races when picking one to play. And you can be pretty sure that, in the end, you'll pick your race based on roleplaying, and not because one is "better" than the other. You can drop feats in with no conversion needed, simple as that. :) Classes haven't been at all a problem if you use the existing ones as a base. Colin (the quoted gentleman above with the long intro to the game) and I have been working on a Dark Sun conversion for C&C and it's coming along great. The amount of material we've been able to cover (and make better) is amazing in the short time we've been working on it. And it's all thanks to the fluid system that is C&C. And we've had to create one or two classes from scratch for our conversion so I can say with some conviction that it's easier than ever before (at least to this old gamer). Prestige classes, on the other hand, aren't going to fit in too well. The game has more of an old school feel which means it pretty much left those out. So that would be on the high end of the conversion table. But, the nice thing is that it can still be done. It's not going to be a total breeze and you'll have to make some judgment calls but in the end the system easily allows for the material to be ported if you're willing to do the work. As for the boxed set, so far as I know all the above information is correct. It's going to be what I like to call "basic C&C" so it can serve as an intro to the game or stand on its own two feet as a good game in and of itself. In fact, I'm sure it will do both in the future. But as far as I'm aware (though I can't really speak for the Trolls) it's mostly to be a tribute and nostalgia product. The fact that it's a great game is gravy...and a testament to how well the Trolls know their stuff. :) [/QUOTE]
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