Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Castles and Crusades (NDA is lifted - ask questions, get answers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackal42" data-source="post: 1716198" data-attributes="member: 23144"><p>Ok, it's morning again and back to the questions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm sorry I'm not quoting everyone when answering questions but I can't stand doing that...I'm a gamer not a computer wiz. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>So, anyway, we're really not sure how much of the game is going to be OGL. Only the Trolls know that information at this point. Us playtesters could probably give a good guess but I'm not sure we're supposed to and, anyway, it would still be only a guess.</p><p></p><p>As for doing a sci-fi version of C&C, this is my opinion which I should really stay away from (but this question is harmless enough I think..lol), you wouldn't have any problems. The basic mechanic which is the backbone of C&C (12/18) takes anything a gamer can throw at it and keeps on coming. It's the most stable, workable, and felxible (not to mention the simplest) system I've ever seen. FYI, those comments are my opinions and not meant to trample on anyone's game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But, yes, I think C&C could be used for your own sci-fi conversion without any troubles at all.</p><p></p><p>Show me a system that will help me keep up with player and monster actions without my having to just remember them all and I'll be a very impressed gamer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Even systems that don't make you declare up front have that problem, though to a lesser degree. So C&C can be used either way you want.</p><p></p><p>We don't really have any information on alignments beyond which will be in the game. So how they are described, how they are penalized, and how spells/magic items work with them...we just don't know. I would venture to guess, however, that all of these things will be done just like the rest of C&C. You'll have a guideline or two and the rest will be up to your CK.</p><p></p><p>Unarmed combat is very simple. Takes up about a single column on one page to write the entire thing out. And, nope, no charts or anything like that. This is part of C&C that is probably closer to 3e than 2e actually.</p><p></p><p>And as for combat options you do have a rule for some of them like charging and disarming but called shots have not been included at this point (no idea if they will be or not). In my playtest games I fell back on the 12/18 mechanic (once again..lol) for called shots. If my player wanted to hit a specific spot on a creature he made a dexterity check (if dex is prime, 12 + target's level + -2 penalty for aiming). If he passed the check he was allowed to try and hit that specific area. If he failed he just had to swing. This didn't tie hitting and hitting a specific area into one roll. So it was possible to aim for a specific spot and miss it while still actually hitting the creature. My players loved it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1716198, member: 23144"] Ok, it's morning again and back to the questions! ;) I'm sorry I'm not quoting everyone when answering questions but I can't stand doing that...I'm a gamer not a computer wiz. :confused: So, anyway, we're really not sure how much of the game is going to be OGL. Only the Trolls know that information at this point. Us playtesters could probably give a good guess but I'm not sure we're supposed to and, anyway, it would still be only a guess. As for doing a sci-fi version of C&C, this is my opinion which I should really stay away from (but this question is harmless enough I think..lol), you wouldn't have any problems. The basic mechanic which is the backbone of C&C (12/18) takes anything a gamer can throw at it and keeps on coming. It's the most stable, workable, and felxible (not to mention the simplest) system I've ever seen. FYI, those comments are my opinions and not meant to trample on anyone's game! :) But, yes, I think C&C could be used for your own sci-fi conversion without any troubles at all. Show me a system that will help me keep up with player and monster actions without my having to just remember them all and I'll be a very impressed gamer! ;) Even systems that don't make you declare up front have that problem, though to a lesser degree. So C&C can be used either way you want. We don't really have any information on alignments beyond which will be in the game. So how they are described, how they are penalized, and how spells/magic items work with them...we just don't know. I would venture to guess, however, that all of these things will be done just like the rest of C&C. You'll have a guideline or two and the rest will be up to your CK. Unarmed combat is very simple. Takes up about a single column on one page to write the entire thing out. And, nope, no charts or anything like that. This is part of C&C that is probably closer to 3e than 2e actually. And as for combat options you do have a rule for some of them like charging and disarming but called shots have not been included at this point (no idea if they will be or not). In my playtest games I fell back on the 12/18 mechanic (once again..lol) for called shots. If my player wanted to hit a specific spot on a creature he made a dexterity check (if dex is prime, 12 + target's level + -2 penalty for aiming). If he passed the check he was allowed to try and hit that specific area. If he failed he just had to swing. This didn't tie hitting and hitting a specific area into one roll. So it was possible to aim for a specific spot and miss it while still actually hitting the creature. My players loved it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles and Crusades (NDA is lifted - ask questions, get answers)
Top