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<blockquote data-quote="Jackal42" data-source="post: 1716274" data-attributes="member: 23144"><p>The 12/18 mechanic is used for saves and most any other action besides combat.</p><p></p><p>It gives you a base target number depending on whether the attribute in question is prime or not (12 for prime and 18 for not).</p><p></p><p>At this point attribute checks just require a 1d20 roll + character level + attribute modifer (+1 for 15, etc). The target number for an attribute check isn't really based on 12/18 at this point (though most of us do it that way and it may actually be done that way in the finished book). But, right now, the CK would just set a number that he feels is right and you make the check as above (but I see no reason not to use 12/18 here as well even if the CK is left free to just ad-hoc the number).</p><p></p><p>So, to help a bit more I'll answer your specific questions here:</p><p></p><p>Rogue climbing a tree: Generally to climb a tree, steep hill or other "easy to climb" area the rogue needs no check at all. But if you want to climb the side of a building you make a dexterity check. Assuming your rogue's dexterity is prime then the CK would tell you that you need to roll 12 or higher on a d20. Your rogue then rolls 1d20 + his level + his dexterity modifier. If it's 12 or higher he climbs the wall (or at least part of it depending how tall it is).</p><p></p><p>How do other characters climb trees: This is up to your CK but what most of us do is simply let a character climb the tree, no check needed. It's pretty simple thing to do after all. Now if he's trying to climb a tree while being chased or some other difficult task then you might simply require a dexterity check (same as above). This character can not, however, climb walls or the sides of buildings like the rogue can. At least not by default. If you want to allow them to make the attempt there are any number of ways you can do it without stepping on the rogue's toes (dex check with a stiff penalty for a very short distance, things like that).</p><p></p><p>And that covers characters with backgrounds in tree climbing or not. Just assign a modifier to the 12/18 system and make them roll. Of course any class that actually has such an ability should have a much easier time and/or should be able to do things with that ability that other classes simply have no chance of doing at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1716274, member: 23144"] The 12/18 mechanic is used for saves and most any other action besides combat. It gives you a base target number depending on whether the attribute in question is prime or not (12 for prime and 18 for not). At this point attribute checks just require a 1d20 roll + character level + attribute modifer (+1 for 15, etc). The target number for an attribute check isn't really based on 12/18 at this point (though most of us do it that way and it may actually be done that way in the finished book). But, right now, the CK would just set a number that he feels is right and you make the check as above (but I see no reason not to use 12/18 here as well even if the CK is left free to just ad-hoc the number). So, to help a bit more I'll answer your specific questions here: Rogue climbing a tree: Generally to climb a tree, steep hill or other "easy to climb" area the rogue needs no check at all. But if you want to climb the side of a building you make a dexterity check. Assuming your rogue's dexterity is prime then the CK would tell you that you need to roll 12 or higher on a d20. Your rogue then rolls 1d20 + his level + his dexterity modifier. If it's 12 or higher he climbs the wall (or at least part of it depending how tall it is). How do other characters climb trees: This is up to your CK but what most of us do is simply let a character climb the tree, no check needed. It's pretty simple thing to do after all. Now if he's trying to climb a tree while being chased or some other difficult task then you might simply require a dexterity check (same as above). This character can not, however, climb walls or the sides of buildings like the rogue can. At least not by default. If you want to allow them to make the attempt there are any number of ways you can do it without stepping on the rogue's toes (dex check with a stiff penalty for a very short distance, things like that). And that covers characters with backgrounds in tree climbing or not. Just assign a modifier to the 12/18 system and make them roll. Of course any class that actually has such an ability should have a much easier time and/or should be able to do things with that ability that other classes simply have no chance of doing at all. :) [/QUOTE]
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