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Castles and Crusades (NDA is lifted - ask questions, get answers)
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<blockquote data-quote="Jackal42" data-source="post: 1716318" data-attributes="member: 23144"><p>You're forgetting the CK's modifiers. If there is some reason the rogue should have a hard time climbing that wall then you can make it rough on him. But, yes, a 12th level rogue is going to be able to climb a normal wall pretty much all the time where as a 1st level rogue might had to try a time or two. But, for me, that's how it should be anyway.</p><p></p><p>But when you get into something deeper (and more important) like disarming a trap the level increases with the character. The difficulty for disarming a trap, for instance, is 12/18 + trap creator's level + any CK modifier. So more difficult traps are going to be more difficult to disarm. I love the 12/18 mechanic for task resolution, but of course some won't...that's just how it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And with the use of primes there is less reason for a player to try and "cheat" to get better stats. In fact, under C&C, I was testing a druid and for the first time in my life I didn't care that his wisdom was only a 12. I simply made it prime so his natural ability with wisdom (prime or not prime) is very good but his formal development (the actual attribute) is only slightly above average. The C&C attribute and prime system allows stats to stay important but removes any real reason for a player to want to power game his actual stat scores. I love that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1716318, member: 23144"] You're forgetting the CK's modifiers. If there is some reason the rogue should have a hard time climbing that wall then you can make it rough on him. But, yes, a 12th level rogue is going to be able to climb a normal wall pretty much all the time where as a 1st level rogue might had to try a time or two. But, for me, that's how it should be anyway. But when you get into something deeper (and more important) like disarming a trap the level increases with the character. The difficulty for disarming a trap, for instance, is 12/18 + trap creator's level + any CK modifier. So more difficult traps are going to be more difficult to disarm. I love the 12/18 mechanic for task resolution, but of course some won't...that's just how it is. :) And with the use of primes there is less reason for a player to try and "cheat" to get better stats. In fact, under C&C, I was testing a druid and for the first time in my life I didn't care that his wisdom was only a 12. I simply made it prime so his natural ability with wisdom (prime or not prime) is very good but his formal development (the actual attribute) is only slightly above average. The C&C attribute and prime system allows stats to stay important but removes any real reason for a player to want to power game his actual stat scores. I love that. :) [/QUOTE]
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