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Castles and Crusades (NDA is lifted - ask questions, get answers)
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<blockquote data-quote="RFisher" data-source="post: 1716341" data-attributes="member: 3608"><p>Re: Trip, Disarm, &c.: C&C is a compromise here. It gives you something to go on, but--as usual--it doesn't go into great detail & expects the CK to be able to run with it.</p><p></p><p>I explain attribute checks this way:</p><p></p><p>d20 + character level + attribute mod >= base difficulty + difficulty level</p><p></p><p>Base difficulty is 12 if the attribute is prime, otherwise 18.</p><p></p><p>A 4th level rogue with a 18 Dex (prime) picking a 2nd level lock:</p><p></p><p>d20 + 4 (rogue level) + 3 (Dex mod) >= 12 (base diff.) + 2 (lock level)</p><p></p><p>So, the player needs to roll 7 or better.</p><p></p><p>For play, you can do algebra on the formula to get the elements on the side you want. Some people basically run it d20 >= base diff + diff level - char level - attr mod. Some people run it d20 + char level + attr mod - base diff >= diff level.</p><p></p><p>As for the difference between a rogue climbing & a fighter climbing: As far as I recall the rules don't explicitly address this, & that is probably a good thing since every referee has their own opinion on how that is handled. So no matter what they put in there, the majority would probably hate &/or ignore it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd be happy to share my own thoughts on the matter if anyone cared.</p><p></p><p>Which brings up another point: It is my impression that the PHB isn't intended to teach a newbie referee how to be a CK. The book expects the CK is experienced or has other resources to call upon.</p></blockquote><p></p>
[QUOTE="RFisher, post: 1716341, member: 3608"] Re: Trip, Disarm, &c.: C&C is a compromise here. It gives you something to go on, but--as usual--it doesn't go into great detail & expects the CK to be able to run with it. I explain attribute checks this way: d20 + character level + attribute mod >= base difficulty + difficulty level Base difficulty is 12 if the attribute is prime, otherwise 18. A 4th level rogue with a 18 Dex (prime) picking a 2nd level lock: d20 + 4 (rogue level) + 3 (Dex mod) >= 12 (base diff.) + 2 (lock level) So, the player needs to roll 7 or better. For play, you can do algebra on the formula to get the elements on the side you want. Some people basically run it d20 >= base diff + diff level - char level - attr mod. Some people run it d20 + char level + attr mod - base diff >= diff level. As for the difference between a rogue climbing & a fighter climbing: As far as I recall the rules don't explicitly address this, & that is probably a good thing since every referee has their own opinion on how that is handled. So no matter what they put in there, the majority would probably hate &/or ignore it. :) I'd be happy to share my own thoughts on the matter if anyone cared. Which brings up another point: It is my impression that the PHB isn't intended to teach a newbie referee how to be a CK. The book expects the CK is experienced or has other resources to call upon. [/QUOTE]
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