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<blockquote data-quote="McBard" data-source="post: 1716597" data-attributes="member: 14934"><p>Thanks for your examples, Trollwad and Jackal42. I'd kind of like to follow up on both your replies, because they interestingly give opposing explanations it seems [btw, I'm very "pro-C&C"; so don't take the following as a rant].</p><p></p><p>First, Jackal42 said that That is, you're born with the prime att, and you develope the actual attribute number through experience.</p><p></p><p>On the other hand, Trollwad said This seems to posit the opposite of Jackal42's take on it by saying that you're born with your attribute number, and then develop your prime through experience.</p><p></p><p>Question to playtesters (or those who have access to actual C&C rules): Do characters have the chance to add a prime attribute as they gain experience levels, or are these set at character creation? If they are set at character creation, then it seems Jackal42's take on the situation more reflects the rules.</p><p></p><p>If so, then I guess I still feel like there's a glitch (a roleplaying glitch, mind you) in trying to conceive of a Str 10 character with a Strength prime attribute. I guess I respectfully don't buy Jackal42's example of the 10 Str farm boy with underdeveloped muscles who can still somehow perform great feats of strength (outside of a "rage" or "magical" explanation--which I assume would be covered by other rules). As a narrative, this just doesn't make sense to me.</p><p></p><p>It just strikes me that there should probably be a prerequisite minimum for an attribute before it can be a prime attribute. Perhaps 13 or 14--I'm not really sure (maybe even a 15). Obviously, given C&C's great element of mutability, I will be able to house rule it this way--sure. But what do others thinks of this?</p><p>Thanks for your feedback.</p></blockquote><p></p>
[QUOTE="McBard, post: 1716597, member: 14934"] Thanks for your examples, Trollwad and Jackal42. I'd kind of like to follow up on both your replies, because they interestingly give opposing explanations it seems [btw, I'm very "pro-C&C"; so don't take the following as a rant]. First, Jackal42 said that That is, you're born with the prime att, and you develope the actual attribute number through experience. On the other hand, Trollwad said This seems to posit the opposite of Jackal42's take on it by saying that you're born with your attribute number, and then develop your prime through experience. Question to playtesters (or those who have access to actual C&C rules): Do characters have the chance to add a prime attribute as they gain experience levels, or are these set at character creation? If they are set at character creation, then it seems Jackal42's take on the situation more reflects the rules. If so, then I guess I still feel like there's a glitch (a roleplaying glitch, mind you) in trying to conceive of a Str 10 character with a Strength prime attribute. I guess I respectfully don't buy Jackal42's example of the 10 Str farm boy with underdeveloped muscles who can still somehow perform great feats of strength (outside of a "rage" or "magical" explanation--which I assume would be covered by other rules). As a narrative, this just doesn't make sense to me. It just strikes me that there should probably be a prerequisite minimum for an attribute before it can be a prime attribute. Perhaps 13 or 14--I'm not really sure (maybe even a 15). Obviously, given C&C's great element of mutability, I will be able to house rule it this way--sure. But what do others thinks of this? Thanks for your feedback. [/QUOTE]
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