Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castles and Crusades (NDA is lifted - ask questions, get answers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trollwad" data-source="post: 1716660" data-attributes="member: 19187"><p>the short answer is 'no' -- to the question of do the explicit rules currently allow you to gain an extra prime as you level over time.</p><p></p><p>on the other hand, c&c is such a rules-lite template that it is no big deal to add or tweak a few things. by comparison, 3.5E is very rules heavy and the various rules interact a great deal, so any rules changes is like pulling a thread from a shirt where the interconnections threaten to unravel the entire garment. I was planning on making (at least three) house rules in my c&c game over some time period:</p><p></p><p>1) I was thinking about giving the players one less prime to start and letting them earn that prime when they hit say level 5.</p><p></p><p>2) I was thinking about creating a list of 20 or so permitted 3.5e feats and allowing the pcs to pick one at level three or so and one at level 10 or so (or use them in place of standard character class abilities if desired). This will address the issue of character heterogeneity while preventing the rules heaviness of having 8-10 feats per character and npc as you can have for a 3.5e fighter. For example, allow pcs who want to be a great grappler to pick improved grappling and give up weapon specialization or allow a thief to pick up evasion and give up something (say picking locks and moving silently) and become more of an elusive acrobat type. Say I want to make a duelist. Inform the dm that my fighter wants to be a duelist type. If he says yes, take primes in dex and either int, charisma, or strength. Ask for permission to swap out combat dominance for improved disarm per 3.5e (subject to say wearing light armor and not being heavily encumbered). Say I want to be an archer -- take a prime in dex, weapon specialization in bow, ask your dm to swap for combat focus (bow) and/or precise shot instead of combat dominance. Voila, you are robin hood.</p><p></p><p>3) I was going to convert a handful of the classes and prestige classes that I like from 3.5e (e.g. spellsword, master thrower, stonelord, earth dreamer, maybe specialist mages, sorcerors, swashbucklers). This would probably take 30 minutes per class conversion since c&c is pretty simple.</p><p></p><p>The point is C&C is a paradise for dm's who want a system that is simple and fast, but who enjoy tweaking the game with a few house rules. Even after these tweaks, you can run a far far faster and less preparation intensive set of adventures than 3.5e.</p><p></p><p>anyway, that is my take on C&C.</p></blockquote><p></p>
[QUOTE="trollwad, post: 1716660, member: 19187"] the short answer is 'no' -- to the question of do the explicit rules currently allow you to gain an extra prime as you level over time. on the other hand, c&c is such a rules-lite template that it is no big deal to add or tweak a few things. by comparison, 3.5E is very rules heavy and the various rules interact a great deal, so any rules changes is like pulling a thread from a shirt where the interconnections threaten to unravel the entire garment. I was planning on making (at least three) house rules in my c&c game over some time period: 1) I was thinking about giving the players one less prime to start and letting them earn that prime when they hit say level 5. 2) I was thinking about creating a list of 20 or so permitted 3.5e feats and allowing the pcs to pick one at level three or so and one at level 10 or so (or use them in place of standard character class abilities if desired). This will address the issue of character heterogeneity while preventing the rules heaviness of having 8-10 feats per character and npc as you can have for a 3.5e fighter. For example, allow pcs who want to be a great grappler to pick improved grappling and give up weapon specialization or allow a thief to pick up evasion and give up something (say picking locks and moving silently) and become more of an elusive acrobat type. Say I want to make a duelist. Inform the dm that my fighter wants to be a duelist type. If he says yes, take primes in dex and either int, charisma, or strength. Ask for permission to swap out combat dominance for improved disarm per 3.5e (subject to say wearing light armor and not being heavily encumbered). Say I want to be an archer -- take a prime in dex, weapon specialization in bow, ask your dm to swap for combat focus (bow) and/or precise shot instead of combat dominance. Voila, you are robin hood. 3) I was going to convert a handful of the classes and prestige classes that I like from 3.5e (e.g. spellsword, master thrower, stonelord, earth dreamer, maybe specialist mages, sorcerors, swashbucklers). This would probably take 30 minutes per class conversion since c&c is pretty simple. The point is C&C is a paradise for dm's who want a system that is simple and fast, but who enjoy tweaking the game with a few house rules. Even after these tweaks, you can run a far far faster and less preparation intensive set of adventures than 3.5e. anyway, that is my take on C&C. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles and Crusades (NDA is lifted - ask questions, get answers)
Top