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<blockquote data-quote="Acid_crash" data-source="post: 1717120" data-attributes="member: 16278"><p>A game system is just a game system whatever the core books implementation is...if we strip out the fantasy elements of C&C, all we have is a dice mechanic with six abilities, and characters with two/three Prime abilities and the rest secondary abilities...this is a game that uses a d20 + ability score mods + CK mods vs. 12/18 + CK mods. </p><p></p><p>Take that core element, create whatever races and classes you want around it. So, you want to play Stargate, but you don't want to use Spycraft engine to play it (Spycraft is much more intense than even D&D as far as rules go). What to add? Races - Human primarily. Classes - Scientist, Soldier, Scout, Guard, Explorer, Pointman. Experience Point chart - since we want a game where everything progresses equally, they all get the same chart. Multiclassing/Dualclassing - works as standard C&C. Create new weapons and combat rules for using guns, and bam, your done. </p><p></p><p>Just port over some action point rules and your good to go. </p><p></p><p>Who says you can ONLY play fantasy with C&C? That kind of thinking only limits the imagination of what true potential can do. That's why those people who say d20 can ONLY do fantasy must have something blocking their imagination because they obviously can't see outside the d20/fantasy only box that they put themselves in.</p><p></p><p>Does anybody think that it would be that hard to really convert the C&C system over to a different genre?</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1717120, member: 16278"] A game system is just a game system whatever the core books implementation is...if we strip out the fantasy elements of C&C, all we have is a dice mechanic with six abilities, and characters with two/three Prime abilities and the rest secondary abilities...this is a game that uses a d20 + ability score mods + CK mods vs. 12/18 + CK mods. Take that core element, create whatever races and classes you want around it. So, you want to play Stargate, but you don't want to use Spycraft engine to play it (Spycraft is much more intense than even D&D as far as rules go). What to add? Races - Human primarily. Classes - Scientist, Soldier, Scout, Guard, Explorer, Pointman. Experience Point chart - since we want a game where everything progresses equally, they all get the same chart. Multiclassing/Dualclassing - works as standard C&C. Create new weapons and combat rules for using guns, and bam, your done. Just port over some action point rules and your good to go. Who says you can ONLY play fantasy with C&C? That kind of thinking only limits the imagination of what true potential can do. That's why those people who say d20 can ONLY do fantasy must have something blocking their imagination because they obviously can't see outside the d20/fantasy only box that they put themselves in. Does anybody think that it would be that hard to really convert the C&C system over to a different genre? [/QUOTE]
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