Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castles and Crusades (NDA is lifted - ask questions, get answers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aztecman" data-source="post: 1717617" data-attributes="member: 21695"><p><strong>Had our first C&C game last night...</strong></p><p></p><p>Ok - </p><p></p><p>So I rounded up a bunch of my players and had our first C&C game last night. It was a module I created myself just for this very purpose.</p><p></p><p>A few things:</p><p></p><p>The party consisted of a Half Elven Knight, an Elven Assassin (pretending to be a rouge) and a brother sister pair of 1/2 orc monks. I figured, what the heck, I'll go with it.</p><p></p><p>Anyhoo, several things that came up during the game.</p><p></p><p>the whole 12/18 thing for saves was kinda wonky. Even though I was assigning different difficulty #'s for attributes checks (1-3 typically), players were either passing by yards and bounds or failing horribly, pitifully. </p><p></p><p>What's the mechaninc for spot or search? I kept wanting to default to d20 for this. </p><p></p><p>Crits? We must have rolled about 20-25 "20's" that night alone!</p><p></p><p>Also, some ofthe players (mainly one of the monks) was bitching that at first level no one got to see how any of their abilities worked, he suggested we start at 2nd. Too bad I said.</p><p></p><p>One player - the assassin, said "what's so special about this game? It's just like D&D" (he's a big fan of D20) We spent quite a bit of time discussing (afterwards) on what exactly what C&C was trying to accomplish and who it was marketed to. Most players agreed that without any other sort of hook - besides the 12/18 thing and the ways saves are done, there's really isn't any reason to play C&C instead of AD&D.</p><p></p><p>One player did like the "subtle changes" made to the game, like d12 HD for monks or the knight class.</p><p></p><p>the whole "no feats/skills/etc" thing kinda bothered them. Some players did not like being limited by class (these were the D20 ones).</p><p></p><p>one player did not like the cyclical initiative. They kept wanting to roll once and keep it for the whole combat. Additionally, they didn't understand why the dex modifier was not added to initiative.</p><p></p><p>Additionally, I read someplace that the DEX modifier is not applied to AC when being attacked by missle weapons - is that right?</p><p></p><p>WIS check for surprise? Is that a contested roll????</p><p></p><p>Players also claimed their AC's were too low. Average was about 13 or 14.</p><p></p><p>They didn't like the 3D6 for abilities. They wanted a more traditional 4D6 keep the highest 3 or one suggested we do 4D4+2 for abilities as an option.</p><p></p><p>Others thought you still need to use minis as the rules were written to include 5 foot steps and the breakdown for moving.</p><p></p><p>I felt, with the "tactical combat" from D20 removed, it played alot faster. For example were did about 10 encounter areas in a 6 hour session. In D20 we would normally only do about 4 or 5 tops. So that was a plus.</p><p></p><p>All in all , everyone liked it, but couldn't understand why we would choose to play this game C&C over D&D (like AD&D) or something like that. Which, now thinking about it - I have to agree. While I like C&C, I think more questions and glitches will be answered with the boxed set or the PH. They really liked the module so far and are about halfway done.</p><p></p><p>I really hope that the boxed set module has a fair amount of DC and saves info as I was not sure how to assign them.</p><p></p><p>Speaking of which - when's it shipping? Additionally, the new 4.19 rules? ETA on that?</p><p></p><p>Maybe tomorrow I'll post a play by play of the adventure to show you how they're doing.....</p><p></p><p>Ciao,</p><p>Bryan</p></blockquote><p></p>
[QUOTE="aztecman, post: 1717617, member: 21695"] [b]Had our first C&C game last night...[/b] Ok - So I rounded up a bunch of my players and had our first C&C game last night. It was a module I created myself just for this very purpose. A few things: The party consisted of a Half Elven Knight, an Elven Assassin (pretending to be a rouge) and a brother sister pair of 1/2 orc monks. I figured, what the heck, I'll go with it. Anyhoo, several things that came up during the game. the whole 12/18 thing for saves was kinda wonky. Even though I was assigning different difficulty #'s for attributes checks (1-3 typically), players were either passing by yards and bounds or failing horribly, pitifully. What's the mechaninc for spot or search? I kept wanting to default to d20 for this. Crits? We must have rolled about 20-25 "20's" that night alone! Also, some ofthe players (mainly one of the monks) was bitching that at first level no one got to see how any of their abilities worked, he suggested we start at 2nd. Too bad I said. One player - the assassin, said "what's so special about this game? It's just like D&D" (he's a big fan of D20) We spent quite a bit of time discussing (afterwards) on what exactly what C&C was trying to accomplish and who it was marketed to. Most players agreed that without any other sort of hook - besides the 12/18 thing and the ways saves are done, there's really isn't any reason to play C&C instead of AD&D. One player did like the "subtle changes" made to the game, like d12 HD for monks or the knight class. the whole "no feats/skills/etc" thing kinda bothered them. Some players did not like being limited by class (these were the D20 ones). one player did not like the cyclical initiative. They kept wanting to roll once and keep it for the whole combat. Additionally, they didn't understand why the dex modifier was not added to initiative. Additionally, I read someplace that the DEX modifier is not applied to AC when being attacked by missle weapons - is that right? WIS check for surprise? Is that a contested roll???? Players also claimed their AC's were too low. Average was about 13 or 14. They didn't like the 3D6 for abilities. They wanted a more traditional 4D6 keep the highest 3 or one suggested we do 4D4+2 for abilities as an option. Others thought you still need to use minis as the rules were written to include 5 foot steps and the breakdown for moving. I felt, with the "tactical combat" from D20 removed, it played alot faster. For example were did about 10 encounter areas in a 6 hour session. In D20 we would normally only do about 4 or 5 tops. So that was a plus. All in all , everyone liked it, but couldn't understand why we would choose to play this game C&C over D&D (like AD&D) or something like that. Which, now thinking about it - I have to agree. While I like C&C, I think more questions and glitches will be answered with the boxed set or the PH. They really liked the module so far and are about halfway done. I really hope that the boxed set module has a fair amount of DC and saves info as I was not sure how to assign them. Speaking of which - when's it shipping? Additionally, the new 4.19 rules? ETA on that? Maybe tomorrow I'll post a play by play of the adventure to show you how they're doing..... Ciao, Bryan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles and Crusades (NDA is lifted - ask questions, get answers)
Top