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<blockquote data-quote="Jackal42" data-source="post: 1717930" data-attributes="member: 23144"><p>C&C kind of goes its own way regarding round time. It's more like 2e in that the time isn't actually fixed (in 2e the one minute round wasn't really fixed, it was just an average to give the DM an idea of time) but it does give you an idea of what an "average" round time is. And, more like 3e, that is set at 10 seconds. The action per round system has been streamlined like the rest of C&C however so you've got one action per round no matter what you're doing or what class you are. That action can consist of several smaller steps but what you can and can't do in one round is pretty clear while leaving enough room for the CK to set a few limits (or grant a few freedoms) of his own.</p><p></p><p>And I'm not sure if I can put the attribute check idea into half-orc friendly terms (my intelligence isn't high enough to speak that many languages...lol) but I'll give it a go at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The idea behind the C&C attribute check differs from the 12/18 mechanic in that your prime makes no difference at all. The base mechanic here is 1d20 + attribute modifier + level. So your ability to make a strength check or intelligence check actually increases as you level. Meaning that a 1st level fighter might find it difficult to push a wagon down the street but the same 20th level fighter has no problem with it (even though his strength has never changed).</p><p></p><p>This is what I was getting at with the 1st and 20th level fighter example. If the CK looks at two characters of very different levels but with the same strength and decides that they should have the same chance to pass an attribute check then he'll need to give them both different target numbers (to account for the different bonus granted by level).</p><p></p><p>The nice thing is that you can remove the level bonus if you don't like it and the system still works fine. If you'd rather, for example, use 1d20 + attribute modifier only, then you don't have to set different target numbers based on level. So you can do it however you want depending on how you view things like attributes, level, and primes. And either way works just fine within the C&C system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ah, and Aztecman, I'm not sure you were really doing anything "wrong" in your playsession (unless you mean not using attribute checks "by the book") but I hope I've answered a few questions for your players and their next session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jackal42, post: 1717930, member: 23144"] C&C kind of goes its own way regarding round time. It's more like 2e in that the time isn't actually fixed (in 2e the one minute round wasn't really fixed, it was just an average to give the DM an idea of time) but it does give you an idea of what an "average" round time is. And, more like 3e, that is set at 10 seconds. The action per round system has been streamlined like the rest of C&C however so you've got one action per round no matter what you're doing or what class you are. That action can consist of several smaller steps but what you can and can't do in one round is pretty clear while leaving enough room for the CK to set a few limits (or grant a few freedoms) of his own. And I'm not sure if I can put the attribute check idea into half-orc friendly terms (my intelligence isn't high enough to speak that many languages...lol) but I'll give it a go at least. ;) The idea behind the C&C attribute check differs from the 12/18 mechanic in that your prime makes no difference at all. The base mechanic here is 1d20 + attribute modifier + level. So your ability to make a strength check or intelligence check actually increases as you level. Meaning that a 1st level fighter might find it difficult to push a wagon down the street but the same 20th level fighter has no problem with it (even though his strength has never changed). This is what I was getting at with the 1st and 20th level fighter example. If the CK looks at two characters of very different levels but with the same strength and decides that they should have the same chance to pass an attribute check then he'll need to give them both different target numbers (to account for the different bonus granted by level). The nice thing is that you can remove the level bonus if you don't like it and the system still works fine. If you'd rather, for example, use 1d20 + attribute modifier only, then you don't have to set different target numbers based on level. So you can do it however you want depending on how you view things like attributes, level, and primes. And either way works just fine within the C&C system. :) Ah, and Aztecman, I'm not sure you were really doing anything "wrong" in your playsession (unless you mean not using attribute checks "by the book") but I hope I've answered a few questions for your players and their next session. :) [/QUOTE]
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