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[Castles and Crusades] Save or Die Madness
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<blockquote data-quote="Votan" data-source="post: 5054787" data-attributes="member: 18680"><p>I am not unhappy with a system that results in people failing saves on a 1 or a 2. What struck me more interesting was that the two most obvious save or XXX spells had Wisdom and Charisma as saves (things that seem odd for the typical fighter to have as primes). I am not against a 13th level fighter dying due to a poor saving throw but to have odds of death of (for example) 60% due to a single spell seems high unless you want to make raise dead routine.</p><p></p><p>[so imagine a Dwarf Fighter with 10 Charisma with Strength and Wisdom Primes who has to save against a 13th level wizard Finger of Death spell; odds of success are 40% with a +5 bonus to save due to items; with no items it is 15%] </p><p></p><p>I think that I'd feel uncomfortable with that mortality rate among high level characters. I saw it as an advantage in AD&D that the high level fighter rarely failed saves. </p><p></p><p>But, as I said, this just makes me wonder about making saves based on the spell level. So then the same Dwarf fighter has to beat a 25 (18 + 7th level spell) and succeeds on a 12+ without items and a 7+ with items. It'd break down after 20th level, though.</p><p></p><p>It'd also make the 2nd level hold person spells much less effective; unless you brought back auto-fail on a 1 and auto-succeed on a 20. The same Dwarf has a 10 wisdom and wisdom as a prime so he'd need to beat 14 versus the spell, even with gear, and so succeed on a 1. </p><p></p><p>It's worth some thought . . .</p></blockquote><p></p>
[QUOTE="Votan, post: 5054787, member: 18680"] I am not unhappy with a system that results in people failing saves on a 1 or a 2. What struck me more interesting was that the two most obvious save or XXX spells had Wisdom and Charisma as saves (things that seem odd for the typical fighter to have as primes). I am not against a 13th level fighter dying due to a poor saving throw but to have odds of death of (for example) 60% due to a single spell seems high unless you want to make raise dead routine. [so imagine a Dwarf Fighter with 10 Charisma with Strength and Wisdom Primes who has to save against a 13th level wizard Finger of Death spell; odds of success are 40% with a +5 bonus to save due to items; with no items it is 15%] I think that I'd feel uncomfortable with that mortality rate among high level characters. I saw it as an advantage in AD&D that the high level fighter rarely failed saves. But, as I said, this just makes me wonder about making saves based on the spell level. So then the same Dwarf fighter has to beat a 25 (18 + 7th level spell) and succeeds on a 12+ without items and a 7+ with items. It'd break down after 20th level, though. It'd also make the 2nd level hold person spells much less effective; unless you brought back auto-fail on a 1 and auto-succeed on a 20. The same Dwarf has a 10 wisdom and wisdom as a prime so he'd need to beat 14 versus the spell, even with gear, and so succeed on a 1. It's worth some thought . . . [/QUOTE]
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