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General Tabletop Discussion
*Pathfinder & Starfinder
Castles are worthless against armies with mages?
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<blockquote data-quote="Morrus" data-source="post: 5531692" data-attributes="member: 1"><p>You're making things too difficult. If you're doing siege warfare which features stuff D&D wasn't designed for, you need new items and rules. Otherwise the whole thing just isn't gonna play well anyway.</p><p></p><p>So you have your griffin rider prestige class which is designed to locate and engage flying enemies. Or you have your goggles of flying invisible spotting. Or what have you.</p><p></p><p>There's an answer to every objection, and it lies in the area of "the game would need a sourcebook covering such engagements". Absenting that, shoehorning D&D combat rules into a mass engagement structure is gonna require some work. </p><p></p><p>For me, it means let your imagination run wild then work out how to do it. Magic items, artefacts, new spells and classes - all this would be needed to run a satisfying battle if that nature.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5531692, member: 1"] You're making things too difficult. If you're doing siege warfare which features stuff D&D wasn't designed for, you need new items and rules. Otherwise the whole thing just isn't gonna play well anyway. So you have your griffin rider prestige class which is designed to locate and engage flying enemies. Or you have your goggles of flying invisible spotting. Or what have you. There's an answer to every objection, and it lies in the area of "the game would need a sourcebook covering such engagements". Absenting that, shoehorning D&D combat rules into a mass engagement structure is gonna require some work. For me, it means let your imagination run wild then work out how to do it. Magic items, artefacts, new spells and classes - all this would be needed to run a satisfying battle if that nature. [/QUOTE]
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Castles are worthless against armies with mages?
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