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*Pathfinder & Starfinder
Castles are worthless against armies with mages?
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<blockquote data-quote="Dandu" data-source="post: 5531946" data-attributes="member: 85158"><p>I'm not a historian, but wasn't hiring and maintaining a large army to engage in a siege very expensive since you'd have to wait the enemy out?</p><p></p><p>So now the enemy has wizards defending the castle and going after the command structure, while "my" side is incapable of doing such?</p><p></p><p>Why is it not possible to split "my" wizards between offense and defense, considering that "your" wizards have done exactly that?</p><p></p><p>Also, I can't help but notice that your attack wizards are using what appears to be higher level spells to kill, dominate, and capture the enemy chain of command. Of course, as with the Shrink Item example above, I may be overestimating the amount of power needed to infiltrate and assassinate the enemy commanders. Can you provide some concrete details and strategies? Not that I doubt it could be done - I'd do it myself if I was running a battlegroup with wizards - but you were previously arguing that higher level spells would be uncommon.</p><p></p><p>A ring of counterspells isn't very expensive for a 5th level character and, moreover, is only one of the ways I suggested for countering enemy dispellers, the other being to stay out of range of a medium range spell cast at CL 5 (150 foot range).</p><p></p><p>Aren't adventuring parties usually made up of classes which include... wizards?</p></blockquote><p></p>
[QUOTE="Dandu, post: 5531946, member: 85158"] I'm not a historian, but wasn't hiring and maintaining a large army to engage in a siege very expensive since you'd have to wait the enemy out? So now the enemy has wizards defending the castle and going after the command structure, while "my" side is incapable of doing such? Why is it not possible to split "my" wizards between offense and defense, considering that "your" wizards have done exactly that? Also, I can't help but notice that your attack wizards are using what appears to be higher level spells to kill, dominate, and capture the enemy chain of command. Of course, as with the Shrink Item example above, I may be overestimating the amount of power needed to infiltrate and assassinate the enemy commanders. Can you provide some concrete details and strategies? Not that I doubt it could be done - I'd do it myself if I was running a battlegroup with wizards - but you were previously arguing that higher level spells would be uncommon. A ring of counterspells isn't very expensive for a 5th level character and, moreover, is only one of the ways I suggested for countering enemy dispellers, the other being to stay out of range of a medium range spell cast at CL 5 (150 foot range). Aren't adventuring parties usually made up of classes which include... wizards? [/QUOTE]
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Castles are worthless against armies with mages?
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