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*Pathfinder & Starfinder
Castles are worthless against armies with mages?
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<blockquote data-quote="a-d" data-source="post: 5532413" data-attributes="member: 6672372"><p>Why not just teleport over the target with a shrunken mountaintop, teleport away, then as it nears the target revoke the shrinking?</p><p>Wouldn't the increased size and weight reduce the effectiveness of Feather fall?</p><p>If they used a force teleport spell the boulder or mountaintop could be protected by anti-magic field.</p><p>Of course both of these would require multiple wizards working together to create a permanent teleport launcher for large things and to actually shrink a mountaintop...</p><p></p><p>Then how about just teleporting over the top of the target and scattering bags of shrunken boulders before teleporting away and revoking their shrinking as they near the target?</p><p></p><p>Short time for detection and hard to see weapons until almost right on top of you.</p><p></p><p>Plus, if there is a way to put an anti-magic field around some of them wouldn't they go through magical defensive walls like armor piercing rounds?</p><p></p><p>Perhaps none of these would work. I remember earlier on I thought using shrink item, teleport back to owner, and permanency on a boulder when coupled with a few eternal teleport pads and magical necklaces would allow for constant bombardment but that wouldn't work since the boulders would probably shatter on impact.</p><p></p><p>But it still seems like a kingdom with a number of Artificers, especially Artificers who took the Work Together Feat(Don't remember real name.) and the Epic Craft at 10,000 gold instead of 1,000 gold a day Feat(Efficient Crafting Feat, I think.) could make some very effective and efficient squads.</p><p>Heck, give them a permanent teleport item and a contingency teleport item in case someone tries to trap them in an anti-magic field or hit them with dimensional anchor.</p><p>...In fact, contingency spells should probably be all over these soldiers.</p><p>Low on health? Auto teleport.</p><p>Hit by a charm spell? Auto teleport.</p><p>Blah blah blah? Auto teleport.</p><p></p><p>Eventually their standard equipment will get out and be replicated by opposing kingdoms as well as be imitated by commercial and criminal organizations, but that's what generally happens anyway, right?</p><p></p><p>It's been mentioned that there are more efficient ways to spend the money needed to make these items but if they're all permanent then they can sit in a vault for years on end long after their original creators are gone and in a real fight the spells they'd hold would be used over an over again in such numbers that it would be cheaper in even the medium run to have just made a permanent item to do it.</p><p></p><p>If it's claimed that spellcasters wouldn't do this kind of thing in the first place so the price isn't justified then it opens the point that having these options be constantly available to the military while the mages are otherwise occupied gives them more options in combat, reduces the need for mages to enter dangerous situations, lets them protect their own troops more easily, and destroy an opponents side faster which also protects their forces.</p><p></p><p>Which all comes back to the original question, What's a realistic defense? Are castles worth it?</p><p></p><p>I think it was Pergentile who said, "No. Mobile forces work better."</p><p>Nope, sorry. It was Dannyalcatraz.</p></blockquote><p></p>
[QUOTE="a-d, post: 5532413, member: 6672372"] Why not just teleport over the target with a shrunken mountaintop, teleport away, then as it nears the target revoke the shrinking? Wouldn't the increased size and weight reduce the effectiveness of Feather fall? If they used a force teleport spell the boulder or mountaintop could be protected by anti-magic field. Of course both of these would require multiple wizards working together to create a permanent teleport launcher for large things and to actually shrink a mountaintop... Then how about just teleporting over the top of the target and scattering bags of shrunken boulders before teleporting away and revoking their shrinking as they near the target? Short time for detection and hard to see weapons until almost right on top of you. Plus, if there is a way to put an anti-magic field around some of them wouldn't they go through magical defensive walls like armor piercing rounds? Perhaps none of these would work. I remember earlier on I thought using shrink item, teleport back to owner, and permanency on a boulder when coupled with a few eternal teleport pads and magical necklaces would allow for constant bombardment but that wouldn't work since the boulders would probably shatter on impact. But it still seems like a kingdom with a number of Artificers, especially Artificers who took the Work Together Feat(Don't remember real name.) and the Epic Craft at 10,000 gold instead of 1,000 gold a day Feat(Efficient Crafting Feat, I think.) could make some very effective and efficient squads. Heck, give them a permanent teleport item and a contingency teleport item in case someone tries to trap them in an anti-magic field or hit them with dimensional anchor. ...In fact, contingency spells should probably be all over these soldiers. Low on health? Auto teleport. Hit by a charm spell? Auto teleport. Blah blah blah? Auto teleport. Eventually their standard equipment will get out and be replicated by opposing kingdoms as well as be imitated by commercial and criminal organizations, but that's what generally happens anyway, right? It's been mentioned that there are more efficient ways to spend the money needed to make these items but if they're all permanent then they can sit in a vault for years on end long after their original creators are gone and in a real fight the spells they'd hold would be used over an over again in such numbers that it would be cheaper in even the medium run to have just made a permanent item to do it. If it's claimed that spellcasters wouldn't do this kind of thing in the first place so the price isn't justified then it opens the point that having these options be constantly available to the military while the mages are otherwise occupied gives them more options in combat, reduces the need for mages to enter dangerous situations, lets them protect their own troops more easily, and destroy an opponents side faster which also protects their forces. Which all comes back to the original question, What's a realistic defense? Are castles worth it? I think it was Pergentile who said, "No. Mobile forces work better." Nope, sorry. It was Dannyalcatraz. [/QUOTE]
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Castles are worthless against armies with mages?
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