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Castles are worthless against armies with mages?
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<blockquote data-quote="ThatGuyThere" data-source="post: 5532674" data-attributes="member: 36764"><p>Based on my experiences -</p><p></p><p>Castles can be appropriately defended by magic because <em>both players and DMs want castles around</em>.</p><p></p><p>I'd agree with those arguing from the position that, RAW, castles don't seem very functional. Unless you're introducing a giant ton of new rules, yeah, high-level wizards ruin castles.</p><p></p><p>That said, I'd agree with the other side, too - how many high-level wizards want to blow up castles? If the answer isn't 'not many', then yeah, you have to explain why there are castles.</p><p></p><p>This is, truthfully, one of those, "I've never had this problem", problems. I run high-level D&D not-infrequently, and have a lot of fun. But I've never had players (not characters, players) who didn't 'get' that one of the big reasons you don't do stuff like this (blow up entire castles, live in inaccessible demi-planes, other 'high-level trickery') is because it ultimately doesn't suit the genre of the game.</p><p></p><p>To me, Genre Busting like this is a lot like someone in a sci-fi game asking to play a wizard, or someone in Call of Cthulu game asking to play Superman. It's not impossible; it's not that it can't be fun. It's that it's not, er, exactly what one might ... y'know, anticipate.</p></blockquote><p></p>
[QUOTE="ThatGuyThere, post: 5532674, member: 36764"] Based on my experiences - Castles can be appropriately defended by magic because [i]both players and DMs want castles around[/i]. I'd agree with those arguing from the position that, RAW, castles don't seem very functional. Unless you're introducing a giant ton of new rules, yeah, high-level wizards ruin castles. That said, I'd agree with the other side, too - how many high-level wizards want to blow up castles? If the answer isn't 'not many', then yeah, you have to explain why there are castles. This is, truthfully, one of those, "I've never had this problem", problems. I run high-level D&D not-infrequently, and have a lot of fun. But I've never had players (not characters, players) who didn't 'get' that one of the big reasons you don't do stuff like this (blow up entire castles, live in inaccessible demi-planes, other 'high-level trickery') is because it ultimately doesn't suit the genre of the game. To me, Genre Busting like this is a lot like someone in a sci-fi game asking to play a wizard, or someone in Call of Cthulu game asking to play Superman. It's not impossible; it's not that it can't be fun. It's that it's not, er, exactly what one might ... y'know, anticipate. [/QUOTE]
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Castles are worthless against armies with mages?
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