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Castles & Crusades (box set) playtest report
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<blockquote data-quote="Akrasia" data-source="post: 1805152" data-attributes="member: 23012"><p>As I mentioned in my reply to Turanil, there will be optional rules for introducing skills (and different skill systems -- some very minimal, others like 3E), additional combat rules, and other things in the "full rules" for C&C, once they are released (I think that the "Castle Keepers Guide" will have plenty of optional rules and variants for people to use). </p><p></p><p>The design philosophy for C&C appears to be to present a "rules lite" framework, onto which additional things like skills and featscan be added, as players see fit, rather than start with a very complex system right away.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Sure -- I did not mean to suggest that C&C was the perfect system for everyone! </p><p></p><p>There are trade-offs between a "rules lite" and "rules heavy" systems. My experience with C&C was that it hits the right balance for certain kinds of players.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1805152, member: 23012"] As I mentioned in my reply to Turanil, there will be optional rules for introducing skills (and different skill systems -- some very minimal, others like 3E), additional combat rules, and other things in the "full rules" for C&C, once they are released (I think that the "Castle Keepers Guide" will have plenty of optional rules and variants for people to use). The design philosophy for C&C appears to be to present a "rules lite" framework, onto which additional things like skills and featscan be added, as players see fit, rather than start with a very complex system right away. :cool: Sure -- I did not mean to suggest that C&C was the perfect system for everyone! There are trade-offs between a "rules lite" and "rules heavy" systems. My experience with C&C was that it hits the right balance for certain kinds of players. [/QUOTE]
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