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Castles & Crusades (box set) playtest report
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<blockquote data-quote="Akrasia" data-source="post: 1805168" data-attributes="member: 23012"><p>I see that I was not quite as clear as I should have been in my original post. :\ </p><p></p><p>The speed of the system was <em>not</em> simply due to the fact that we were not using the "full system"!</p><p></p><p>Rather, it is an <em>intrinsic part </em> of the game mechanics for C&C that it requires very little in the way of detail. The game is designed so that everything a player needs to know is readily ascertainable on her character sheet. Sure, she may have to write down a few abilities on her character sheet ahead of time (no more than a sentence per ability, though), but once that work is done, there is no need to flip through books in order to consult "the rules" on the details of a particular feat, combat maneuver, or whatever.</p><p></p><p>In short, the speed and simplicity of C&C is due to its game mechanics, <em>not </em> the fact that we were playing with only 4 classes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p> </p><p></p><p>Again, I was <em>not </em> suggesting that C&C was a "superior system" across the board.</p><p></p><p>And, frankly, the idea that you need "complexity" in order to have "options" just does not wash with me. In fact, in a relatively rules lite system you can provide more options for players and DMs, because what you can do with the game has not been defined by endless rules (feats, prestige classes, etc.) ahead of time. At least that has been my experience -- I do not mean to suggest that it is universally true.</p><p></p><p>As for claiming that removing rules is "not difficult", I don't quite know what you are referring to here.</p><p></p><p>If you are suggesting that C&C is simply a version of 3.x that "removes a bunch of rules," then you are <em>deeply </em> mistaken, and I apologize if my post led you to form this impression. C&C is its own system -- though it has been designed to be compatible with <em>all</em> editions of D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1805168, member: 23012"] I see that I was not quite as clear as I should have been in my original post. :\ The speed of the system was [I]not[/I] simply due to the fact that we were not using the "full system"! Rather, it is an [I]intrinsic part [/I] of the game mechanics for C&C that it requires very little in the way of detail. The game is designed so that everything a player needs to know is readily ascertainable on her character sheet. Sure, she may have to write down a few abilities on her character sheet ahead of time (no more than a sentence per ability, though), but once that work is done, there is no need to flip through books in order to consult "the rules" on the details of a particular feat, combat maneuver, or whatever. In short, the speed and simplicity of C&C is due to its game mechanics, [I]not [/I] the fact that we were playing with only 4 classes. :cool: Again, I was [I]not [/I] suggesting that C&C was a "superior system" across the board. And, frankly, the idea that you need "complexity" in order to have "options" just does not wash with me. In fact, in a relatively rules lite system you can provide more options for players and DMs, because what you can do with the game has not been defined by endless rules (feats, prestige classes, etc.) ahead of time. At least that has been my experience -- I do not mean to suggest that it is universally true. As for claiming that removing rules is "not difficult", I don't quite know what you are referring to here. If you are suggesting that C&C is simply a version of 3.x that "removes a bunch of rules," then you are [I]deeply [/I] mistaken, and I apologize if my post led you to form this impression. C&C is its own system -- though it has been designed to be compatible with [I]all[/I] editions of D&D. :) [/QUOTE]
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