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<blockquote data-quote="Akrasia" data-source="post: 1805495" data-attributes="member: 23012"><p>Well I was <em>looking</em> for a 'rules lite' system that would let me focus more on role-playing and campaign plots, and worry less about the rules. C & C worked for me in that respect. Not once did I ask anyone to make a roll for diplomacy or bluff -- everything was focused on the "role-playing experience", so to speak.</p><p></p><p>Sure, if someone is not looking for a system that will enable them to focus on role playing, and cares more about mechanical things like feats and cool combat maneuvers, then he may not like C & C at all, or simply use it in a very different way than my group did (e.g. make rolls for every NPC interaction, etc.).</p><p></p><p>I guess my point is that I found C&C to give me what I wanted -- as a DM -- in a fantasy role-playing game in terms of rules (decent mechanics for handling combat, spells, etc.), while not 'getting in the way', or slowing down, the role-playing aspect of the game.</p><p></p><p>In some respects, C&C is similar to Unisystem games like Buffy or Angel -- it is rules lite system with a pretty simple mechanism for resolving most tasks (combat, magic, stealth, whatever). Unlike Unisystem, though, it draws heavily on the D&D tradition, bringing together aspects of every edition.</p><p></p><p>I certainly will not claim that it is for everyone. But it satisfies my main desiderata for a good FRPG! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1805495, member: 23012"] Well I was [I]looking[/I] for a 'rules lite' system that would let me focus more on role-playing and campaign plots, and worry less about the rules. C & C worked for me in that respect. Not once did I ask anyone to make a roll for diplomacy or bluff -- everything was focused on the "role-playing experience", so to speak. Sure, if someone is not looking for a system that will enable them to focus on role playing, and cares more about mechanical things like feats and cool combat maneuvers, then he may not like C & C at all, or simply use it in a very different way than my group did (e.g. make rolls for every NPC interaction, etc.). I guess my point is that I found C&C to give me what I wanted -- as a DM -- in a fantasy role-playing game in terms of rules (decent mechanics for handling combat, spells, etc.), while not 'getting in the way', or slowing down, the role-playing aspect of the game. In some respects, C&C is similar to Unisystem games like Buffy or Angel -- it is rules lite system with a pretty simple mechanism for resolving most tasks (combat, magic, stealth, whatever). Unlike Unisystem, though, it draws heavily on the D&D tradition, bringing together aspects of every edition. I certainly will not claim that it is for everyone. But it satisfies my main desiderata for a good FRPG! :cool: [/QUOTE]
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