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Castles & Crusades (box set) playtest report
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<blockquote data-quote="Akrasia" data-source="post: 1805500" data-attributes="member: 23012"><p>Well, I certainly would not want to suggest that C&C "magically" (heh) gets rid of all the headaches involved with spells and spell-like abilities found in 3.x. And any answer I give you here will be somewhat speculative, as the "full rules" have not been published yet. (The spell descriptions in the box set are only a few lines each! They seemed to work fine IMO.)</p><p></p><p>But I would say that there are simply fewer spell-related variables in C&C (e.g. no different kinds of defensive bonuses; different kinds of magical attacks -- like energy drain, fear, and gaze attacks -- will generally be resolved with the same mechanic, though not the same ability score of course; etc). </p><p></p><p>And there are fewer non-spell variables with which spells might interact (e.g. no feats or skills mean that there is no need to address the various ways in which different spells might affect different feats or skills; a simpler combat system means that there is no need to check whether a spell affects combat maneuvers like tumble or attacks of opportunity, etc.).</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1805500, member: 23012"] Well, I certainly would not want to suggest that C&C "magically" (heh) gets rid of all the headaches involved with spells and spell-like abilities found in 3.x. And any answer I give you here will be somewhat speculative, as the "full rules" have not been published yet. (The spell descriptions in the box set are only a few lines each! They seemed to work fine IMO.) But I would say that there are simply fewer spell-related variables in C&C (e.g. no different kinds of defensive bonuses; different kinds of magical attacks -- like energy drain, fear, and gaze attacks -- will generally be resolved with the same mechanic, though not the same ability score of course; etc). And there are fewer non-spell variables with which spells might interact (e.g. no feats or skills mean that there is no need to address the various ways in which different spells might affect different feats or skills; a simpler combat system means that there is no need to check whether a spell affects combat maneuvers like tumble or attacks of opportunity, etc.). [/QUOTE]
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