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Castles & Crusades (box set) playtest report
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<blockquote data-quote="scadgrad" data-source="post: 1807550" data-attributes="member: 766"><p>Since I've signed an NDA, I've remained silent through this thread, but I thought I'd offer up what I could. Obviously I'm a huge fan of C&C, but I'll try to be objective here.</p><p></p><p>Multiclassing is handled very similar to 1E & 2E, but it does combine aspects of 3.X. The racial restrictions are only recommendations & groups can feel free to ignore them if they wish. That should really be a game setting issue anyway since individual CKs (or DMs if you wish) will have a clear notion of how the races work in their individual campaign.</p><p></p><p>Like older version of D&D, you can advance in two classes at the same time or switch over to a new class and dual class if you like. Dual classing works more like 2E than 3.X, but if you want a Elven Ftr/Wiz/Rog/Psy you could simply use the 3.x rules.</p><p></p><p>Abilities in the standard game use 3d6 put 'em where you want 'em, but just like in 1st ed., you can do it however you like. If you want 40pt buy characters, then the CK will just have to adjust accordingly.</p><p></p><p>The beauty of the game is that it flows so much quicker, is far easier on the guy running it (I'll never go back to standard 3.5), and is ridiculously easy to port in whatever other D&D rules you like.</p><p></p><p>My group for instance, really loves feats and the ability bump at 4th, 8th, etc. levels. They also really like skills, but one game of C&C proved that skills can easily be done away since the game functions quite well without them. We use our own dead simple, house rules of secondary skills/background (rumors are that the final C&C PHB may have something similar, but no dedicated skill rules will be present) just to have something on paper. We have kept feats in our game (for PCs & NPCs) to make PCs a bit more heroic and everyone's happy.</p><p></p><p>I think there are many people who enjoy the wargame-like complexity of 3.X combats, but I'm not one of 'em. I've got WHFB and plenty of other wargames to get my wargaming fix in. C&C allows my group to play much faster and not get bogged down in combat or rule book searches. Any DM who occasionally feels frustrated by the level of complexity in 3.X should do themselves a favor and check out C&C.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 1807550, member: 766"] Since I've signed an NDA, I've remained silent through this thread, but I thought I'd offer up what I could. Obviously I'm a huge fan of C&C, but I'll try to be objective here. Multiclassing is handled very similar to 1E & 2E, but it does combine aspects of 3.X. The racial restrictions are only recommendations & groups can feel free to ignore them if they wish. That should really be a game setting issue anyway since individual CKs (or DMs if you wish) will have a clear notion of how the races work in their individual campaign. Like older version of D&D, you can advance in two classes at the same time or switch over to a new class and dual class if you like. Dual classing works more like 2E than 3.X, but if you want a Elven Ftr/Wiz/Rog/Psy you could simply use the 3.x rules. Abilities in the standard game use 3d6 put 'em where you want 'em, but just like in 1st ed., you can do it however you like. If you want 40pt buy characters, then the CK will just have to adjust accordingly. The beauty of the game is that it flows so much quicker, is far easier on the guy running it (I'll never go back to standard 3.5), and is ridiculously easy to port in whatever other D&D rules you like. My group for instance, really loves feats and the ability bump at 4th, 8th, etc. levels. They also really like skills, but one game of C&C proved that skills can easily be done away since the game functions quite well without them. We use our own dead simple, house rules of secondary skills/background (rumors are that the final C&C PHB may have something similar, but no dedicated skill rules will be present) just to have something on paper. We have kept feats in our game (for PCs & NPCs) to make PCs a bit more heroic and everyone's happy. I think there are many people who enjoy the wargame-like complexity of 3.X combats, but I'm not one of 'em. I've got WHFB and plenty of other wargames to get my wargaming fix in. C&C allows my group to play much faster and not get bogged down in combat or rule book searches. Any DM who occasionally feels frustrated by the level of complexity in 3.X should do themselves a favor and check out C&C. [/QUOTE]
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