Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castles & Crusades (box set) playtest report
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 1816821" data-attributes="member: 22882"><p>The following isn't meant as a knock on Castles and Crusades, which I've never looked closely at, much less DMed. C&C doesn't sound like my cup of tea, although the comparison to the Rules Cyclopedia has me at least slightly interested... of course, I could get a spare RC for all of $12 tomorrow morning and use it with all my old basic D&D books at no charge, with no conversion. But it may well be a functional (more) rules-lite FRPG.</p><p></p><p>But I'm genuinely shocked the chronic looking-stuff-up-problem people on this thread are voicing.</p><p></p><p>I've almost totally switched to spell-less d20 (modern and fantasy) and it eliminated essentially all the rules-lookups. For those campaigns that use player-accessible magic, I use the incantation system (Unearthed Arcana and Arcana Unearthed). I've just started looking at the OGL Steampunk magic system as a possible supplement.</p><p></p><p>Honestly, I've just never experienced the constant rules-referencing for anything but spells, and I saw that just as often in 2e (not so much in RC, but I'm not really sure if that was just a function of very experienced players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ). Spells used to take forever to deal with, but from the looks of C&C, it still has the same ungodly awful Vancian casting with a potentially expanding book-o-spells.</p><p></p><p>What about the non-spell abilities? They just never take time to deal with. The most complicated characters I've ever played or DMed (and I do so love class features), characters with five or six classes from the same number of sources, run smoothly most of the time.</p><p></p><p>PrC ability? The player or DM will have the book with that most fantastic of inventions... wait for it... <em>a bookmark</em>! Referencing it takes about 2 seconds during another player's turn. After one or two uses, if the ability is worth using, it's remembered. If not, it fades into the background and is rarely enough needed to justify the occaisonal glance at the book.</p><p></p><p>Feat? Same as PrC abilities.</p><p></p><p>Racial ability? These either get remembered (halfling luck bonus to saves) or forgotten (dwarven stability), but in a campaign that lasts more than a few sessions, how can the abilities that the PCs have had since first level not be memorable?</p><p></p><p>Of course, I'm also not using pre-made character sheets. I can't help but wonder if they don't have some organizational problems?</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1816821, member: 22882"] The following isn't meant as a knock on Castles and Crusades, which I've never looked closely at, much less DMed. C&C doesn't sound like my cup of tea, although the comparison to the Rules Cyclopedia has me at least slightly interested... of course, I could get a spare RC for all of $12 tomorrow morning and use it with all my old basic D&D books at no charge, with no conversion. But it may well be a functional (more) rules-lite FRPG. But I'm genuinely shocked the chronic looking-stuff-up-problem people on this thread are voicing. I've almost totally switched to spell-less d20 (modern and fantasy) and it eliminated essentially all the rules-lookups. For those campaigns that use player-accessible magic, I use the incantation system (Unearthed Arcana and Arcana Unearthed). I've just started looking at the OGL Steampunk magic system as a possible supplement. Honestly, I've just never experienced the constant rules-referencing for anything but spells, and I saw that just as often in 2e (not so much in RC, but I'm not really sure if that was just a function of very experienced players :cool: ). Spells used to take forever to deal with, but from the looks of C&C, it still has the same ungodly awful Vancian casting with a potentially expanding book-o-spells. What about the non-spell abilities? They just never take time to deal with. The most complicated characters I've ever played or DMed (and I do so love class features), characters with five or six classes from the same number of sources, run smoothly most of the time. PrC ability? The player or DM will have the book with that most fantastic of inventions... wait for it... [I]a bookmark[/I]! Referencing it takes about 2 seconds during another player's turn. After one or two uses, if the ability is worth using, it's remembered. If not, it fades into the background and is rarely enough needed to justify the occaisonal glance at the book. Feat? Same as PrC abilities. Racial ability? These either get remembered (halfling luck bonus to saves) or forgotten (dwarven stability), but in a campaign that lasts more than a few sessions, how can the abilities that the PCs have had since first level not be memorable? Of course, I'm also not using pre-made character sheets. I can't help but wonder if they don't have some organizational problems? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles & Crusades (box set) playtest report
Top