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<blockquote data-quote="gideon_thorne" data-source="post: 1817303" data-attributes="member: 17896"><p>Actually mate, its quite simple for at least one of us to explain. I have poor detail memory. Now a friend of mine can pretty much memorize the most complex of rules sets and have that information on ready recall. He never has to look stuff up.</p><p></p><p>Myself, on the other hand, suffer from overload when dealing with too much information at one time. I can grasp the concept of anything with a single read through but it takes too long and too many re-reads to not have to constantly re-reference things to look up what I need to construct a 3rd edition character. (which is why I write every number down on the character sheet that I possiblty can)</p><p></p><p>Dont get me wrong. I am not knocking the 3rd + edition games in any way shape or form. I can have a blast playing in any game system since I think fun is the most important part of the game. And ive enjoyed developing a couple of 3rd edtion characters. But there is a whole lot of information out there for the whole d20 line and I could make a comparison to the Magic card game where people are always out to get the next book to be able to trump the game with the latest feat stack</p><p></p><p>I personally dont need that level of complexity to create a character. I don't need every shade of ability broken down into numbers (feats et al) to construct a unique character. Game master tolerance can go a long way to help allow the sort of flexable interpretation of broad rules that I can work with.</p><p></p><p>Now. I do like systems where one can modify a character based on concept, the Champions system comes to mind.</p><p></p><p>But all I have ever needed and wanted is a system that has a baseline of rules and a tolerant game master willing to allowe creative solutions with available tools. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 1817303, member: 17896"] Actually mate, its quite simple for at least one of us to explain. I have poor detail memory. Now a friend of mine can pretty much memorize the most complex of rules sets and have that information on ready recall. He never has to look stuff up. Myself, on the other hand, suffer from overload when dealing with too much information at one time. I can grasp the concept of anything with a single read through but it takes too long and too many re-reads to not have to constantly re-reference things to look up what I need to construct a 3rd edition character. (which is why I write every number down on the character sheet that I possiblty can) Dont get me wrong. I am not knocking the 3rd + edition games in any way shape or form. I can have a blast playing in any game system since I think fun is the most important part of the game. And ive enjoyed developing a couple of 3rd edtion characters. But there is a whole lot of information out there for the whole d20 line and I could make a comparison to the Magic card game where people are always out to get the next book to be able to trump the game with the latest feat stack I personally dont need that level of complexity to create a character. I don't need every shade of ability broken down into numbers (feats et al) to construct a unique character. Game master tolerance can go a long way to help allow the sort of flexable interpretation of broad rules that I can work with. Now. I do like systems where one can modify a character based on concept, the Champions system comes to mind. But all I have ever needed and wanted is a system that has a baseline of rules and a tolerant game master willing to allowe creative solutions with available tools. :) [/QUOTE]
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