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Castles & Crusades (box set) playtest report
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<blockquote data-quote="Grayhawk" data-source="post: 1817803" data-attributes="member: 11288"><p>No, I don't.</p><p></p><p>And unless you have trouble differentiating between what can be solved through roleplaying and what should be left to the rules, I don't see why you would.</p><p></p><p>I wasn't really talking about 'self improvement' as much as about simply getting better at playing the game. Which, IMO, is one of the primary driving forces behind any game. (Right up there with 'Having Fun'.)</p><p></p><p>To me and those I play with, that has always meant getting better at playing your role (when it comes to a roleplaying game). As such, we've always encouraged some friendly competition by awarding bonus xp to the better roleplayers. Unfair? Maybe. But when I recently removed that bonus in an attempt to shift the focus more towards the 'equal xp for all' and the 'team approach' advocated by 3.x, my players (even those who seldom got the bonus) felt I was taking something away from the game; not the other way around. I guess they like their carrot! </p><p></p><p>Please note, that I can certainly understand your point of view, and if you feel the challenge of playing D&D lies somewhere else, that's great. As long as you and your group is having fun, you're obviously playing the game the best way possible.</p><p></p><p>But that doesn't mean that doing it differently by someone else isn't the best way <em>for them</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm not saying you're doing this, but merely relegating social encounters in D&D to a roll of the die would *<em>to me</em>* take away what makes a roleplaying game unique compared to all other types of games.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1817803, member: 11288"] No, I don't. And unless you have trouble differentiating between what can be solved through roleplaying and what should be left to the rules, I don't see why you would. I wasn't really talking about 'self improvement' as much as about simply getting better at playing the game. Which, IMO, is one of the primary driving forces behind any game. (Right up there with 'Having Fun'.) To me and those I play with, that has always meant getting better at playing your role (when it comes to a roleplaying game). As such, we've always encouraged some friendly competition by awarding bonus xp to the better roleplayers. Unfair? Maybe. But when I recently removed that bonus in an attempt to shift the focus more towards the 'equal xp for all' and the 'team approach' advocated by 3.x, my players (even those who seldom got the bonus) felt I was taking something away from the game; not the other way around. I guess they like their carrot! Please note, that I can certainly understand your point of view, and if you feel the challenge of playing D&D lies somewhere else, that's great. As long as you and your group is having fun, you're obviously playing the game the best way possible. But that doesn't mean that doing it differently by someone else isn't the best way [i]for them[/i]. :) I'm not saying you're doing this, but merely relegating social encounters in D&D to a roll of the die would *[i]to me[/i]* take away what makes a roleplaying game unique compared to all other types of games. [/QUOTE]
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