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<blockquote data-quote="BryonD" data-source="post: 1817870" data-attributes="member: 957"><p>????</p><p></p><p>Why is it one or the other?</p><p></p><p>I've played in a lot of groups and there all fall more or less in to one of two camps. </p><p></p><p>A) Socials are RPed. In the end the DM's favorite players or the truly more skilled RP players get what they want and other players don't. Not claiming it was always a bad experience, but to me it always came down to DM whim so there was never any satisfaction to it. And I'm usually one of the ones able to come up with some perfect reason that I should get what I want. So it isn't sour grapes. It really is lack of fun in something that comes to easy.</p><p></p><p>B) Socials are RPed and the the rules are used to see just how well the CHARACTER did rather than a whim of the DM based on how well the PLAYER did. And, of course I've been in games where this sucked to. Because ultimately it is the DM and players that make or break it. But I find myself being the character much moreso in these games. Instead of knowing that it is up to me, Bryon the player, to weasel my way through a situation, I know that I have to solve it using only those skills that my character actually has. It actually helps define the character as a person in the game who is NOT me and make it that much more fun for me to be in THAT role.</p><p></p><p>Anyway, what I don't encounter is people saying "I try to bluff him. I rolled a 17. Did it work?"</p><p></p><p>I don't know. Perhaps these people are out there and I've just been extremely lucky. But I just haven't seen it.</p><p></p><p>So the "relegating" line seems to really miss the point as I see it.</p><p></p><p>It is a roleplaying game. If you relegate it to purely roleplaying or you relegate it to purely game, you are leaving out half either way.</p><p>RP + game together, that is what I find best.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1817870, member: 957"] ???? Why is it one or the other? I've played in a lot of groups and there all fall more or less in to one of two camps. A) Socials are RPed. In the end the DM's favorite players or the truly more skilled RP players get what they want and other players don't. Not claiming it was always a bad experience, but to me it always came down to DM whim so there was never any satisfaction to it. And I'm usually one of the ones able to come up with some perfect reason that I should get what I want. So it isn't sour grapes. It really is lack of fun in something that comes to easy. B) Socials are RPed and the the rules are used to see just how well the CHARACTER did rather than a whim of the DM based on how well the PLAYER did. And, of course I've been in games where this sucked to. Because ultimately it is the DM and players that make or break it. But I find myself being the character much moreso in these games. Instead of knowing that it is up to me, Bryon the player, to weasel my way through a situation, I know that I have to solve it using only those skills that my character actually has. It actually helps define the character as a person in the game who is NOT me and make it that much more fun for me to be in THAT role. Anyway, what I don't encounter is people saying "I try to bluff him. I rolled a 17. Did it work?" I don't know. Perhaps these people are out there and I've just been extremely lucky. But I just haven't seen it. So the "relegating" line seems to really miss the point as I see it. It is a roleplaying game. If you relegate it to purely roleplaying or you relegate it to purely game, you are leaving out half either way. RP + game together, that is what I find best. [/QUOTE]
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