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<blockquote data-quote="Akrasia" data-source="post: 1821502" data-attributes="member: 23012"><p>Frostmarrow,</p><p></p><p>Yes there was a thread a few months ago that answered a bunch of questions about the game, following the end of the NDA. Strangely, the NDA with respect to the PHB was subsequently put in place. Or at least the same playtesters that previously were "telling all" about how the game works suddenly clamed up about many things.</p><p> :\ </p><p></p><p>I have no idea why this was done. And it does not make sense to "reinvoke" a NDA, especially since the information had already been put out there (both at ENWorld and RPGNet -- I assume elsewhere too). Plus the box set is out now as well.</p><p></p><p>In any case, I copied and pasted some of the information from that earlier thread. Here it is. </p><p></p><p>(I am reasonably confident that I am not doing anything wrong here. I did not sign the NDA. And, in any case, all this information is <em>freely available </em> if you search for it here or at RPG.net. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Oh yeah, since this stuff was posted well over a month ago, it may not 100 percent reflect what will be contained in the PHB.)</p><p></p><p>CLASS PRIMES:</p><p>Fighter: Str </p><p>Ranger: Str </p><p>Barbarian: Con </p><p>Monk: Con </p><p>Rogue: Dex </p><p>Assassin: Dex </p><p>Wizard: Int </p><p>Illusionist: Int </p><p>Cleric: Wis </p><p>Druid: Wis </p><p>Knight: Cha </p><p>Bard: Cha </p><p>Paladin: Cha </p><p></p><p>FIGHTER </p><p>Good HD, best Attack bonus increase, any weapons or armour. </p><p>Weapon Specialization </p><p>Combat Dominance (can make multiple attacks against weak opponents) </p><p>Extra Attack </p><p>...</p><p></p><p>RANGER </p><p>Good HD, not quite as good Attack bonus as Fighter, any weapons, restricted armour. </p><p>Combat Marauders (damage bonus against humanoids and giants) </p><p>Conceal </p><p>Move Silently </p><p>Scale (climb) </p><p>Spot Trap </p><p>Survive </p><p>Track </p><p>Favored Enemy </p><p></p><p>BARBARIAN </p><p>Best HD, same Attack as Ranger, any weapons, restricted armour. </p><p>Combat Sense (they can sense you sneaking up on them, you coward) </p><p>Primal Force (good bonuses to saves) </p><p>Primal Fury (go, go Berserker Dave!) </p><p>Primal Might (keep fighting past the point of death) </p><p>Primal Will (shrug off a little damage) </p><p></p><p>MONK </p><p>Joint best HD, same Attack as Ranger, restricted wpns, no armor. </p><p>Abilities otherwise not known yet.</p><p></p><p>ROGUE </p><p>Second lowest HD, average Attack, restricted armour and wpns. </p><p>Back Attack </p><p>Cant </p><p>Climb </p><p>Decipher Script </p><p>Traps </p><p>Hide </p><p>Listen </p><p>Move SIlently </p><p>Open Lock </p><p>Pick Pocket </p><p>Sneak Attack </p><p></p><p>ASSASSIN </p><p>HD as Rogue, average Attack, any weapon, restricted armour. </p><p>Case Target </p><p>Climb </p><p>Death Attack </p><p>Disguise </p><p>Hide </p><p>Listen </p><p>Move SIlently </p><p>Poisons </p><p>Sneak Attack </p><p></p><p>WIZARD </p><p>Lowest HD, poorest Attack, very restricted wpns, no armor. </p><p>Cast Spells! </p><p></p><p>ILLUSIONIST </p><p>As Wizard. </p><p>Cast Illusionist Spells (they have a separate spell list). </p><p></p><p>CLERIC </p><p>Good HD, good attack, restricted wpns, any armour. </p><p>Cleric Spells </p><p>Turn Undead </p><p></p><p>DRUID </p><p>Good HD, good attack, restricted wpns (not as restricted as you might imagine though), v. restricted armour. </p><p>Druid Spells </p><p>Bonus Languages </p><p>Nature Lore </p><p>Resist Elements </p><p>Woodland Stride </p><p>Totem Shape </p><p></p><p>KNIGHT </p><p>HD as Fighter, Attack as Ranger, any weapons (though they avoid those of the peasantry), any armour (though they obviously favour the best they can afford). </p><p>Birthright Mount (they get a fine, fully-caparisoned steed) </p><p>Horsemanship </p><p>Weapon Training - Lance </p><p>Inspire </p><p>Embolden </p><p>Demoralize </p><p>Call-to-Arms </p><p></p><p>BARD </p><p>HD as Fighter, Attack as Ranger, slightly restricted wpns and armour. </p><p>Decipher Script </p><p>Exalt </p><p>Legend Lore </p><p>Facinate </p><p>Exhort Greatness </p><p></p><p>PALADIN </p><p>HD as Fighter, Attack as Ranger, any wpns and armour. </p><p>Cure Disease </p><p>Detect Evil </p><p>Divine Aura </p><p>Divine Health </p><p>Lay on Hands </p><p>Turn Undead </p><p>Divine Mount </p><p>Aura of Courage </p><p>Smite Evil </p><p>Divine Healing</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1821502, member: 23012"] Frostmarrow, Yes there was a thread a few months ago that answered a bunch of questions about the game, following the end of the NDA. Strangely, the NDA with respect to the PHB was subsequently put in place. Or at least the same playtesters that previously were "telling all" about how the game works suddenly clamed up about many things. :\ I have no idea why this was done. And it does not make sense to "reinvoke" a NDA, especially since the information had already been put out there (both at ENWorld and RPGNet -- I assume elsewhere too). Plus the box set is out now as well. In any case, I copied and pasted some of the information from that earlier thread. Here it is. (I am reasonably confident that I am not doing anything wrong here. I did not sign the NDA. And, in any case, all this information is [I]freely available [/I] if you search for it here or at RPG.net. :cool: Oh yeah, since this stuff was posted well over a month ago, it may not 100 percent reflect what will be contained in the PHB.) CLASS PRIMES: Fighter: Str Ranger: Str Barbarian: Con Monk: Con Rogue: Dex Assassin: Dex Wizard: Int Illusionist: Int Cleric: Wis Druid: Wis Knight: Cha Bard: Cha Paladin: Cha FIGHTER Good HD, best Attack bonus increase, any weapons or armour. Weapon Specialization Combat Dominance (can make multiple attacks against weak opponents) Extra Attack ... RANGER Good HD, not quite as good Attack bonus as Fighter, any weapons, restricted armour. Combat Marauders (damage bonus against humanoids and giants) Conceal Move Silently Scale (climb) Spot Trap Survive Track Favored Enemy BARBARIAN Best HD, same Attack as Ranger, any weapons, restricted armour. Combat Sense (they can sense you sneaking up on them, you coward) Primal Force (good bonuses to saves) Primal Fury (go, go Berserker Dave!) Primal Might (keep fighting past the point of death) Primal Will (shrug off a little damage) MONK Joint best HD, same Attack as Ranger, restricted wpns, no armor. Abilities otherwise not known yet. ROGUE Second lowest HD, average Attack, restricted armour and wpns. Back Attack Cant Climb Decipher Script Traps Hide Listen Move SIlently Open Lock Pick Pocket Sneak Attack ASSASSIN HD as Rogue, average Attack, any weapon, restricted armour. Case Target Climb Death Attack Disguise Hide Listen Move SIlently Poisons Sneak Attack WIZARD Lowest HD, poorest Attack, very restricted wpns, no armor. Cast Spells! ILLUSIONIST As Wizard. Cast Illusionist Spells (they have a separate spell list). CLERIC Good HD, good attack, restricted wpns, any armour. Cleric Spells Turn Undead DRUID Good HD, good attack, restricted wpns (not as restricted as you might imagine though), v. restricted armour. Druid Spells Bonus Languages Nature Lore Resist Elements Woodland Stride Totem Shape KNIGHT HD as Fighter, Attack as Ranger, any weapons (though they avoid those of the peasantry), any armour (though they obviously favour the best they can afford). Birthright Mount (they get a fine, fully-caparisoned steed) Horsemanship Weapon Training - Lance Inspire Embolden Demoralize Call-to-Arms BARD HD as Fighter, Attack as Ranger, slightly restricted wpns and armour. Decipher Script Exalt Legend Lore Facinate Exhort Greatness PALADIN HD as Fighter, Attack as Ranger, any wpns and armour. Cure Disease Detect Evil Divine Aura Divine Health Lay on Hands Turn Undead Divine Mount Aura of Courage Smite Evil Divine Healing [/QUOTE]
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