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Castles & Crusades: Converting a campaign?
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<blockquote data-quote="Captain Howdy" data-source="post: 3196836" data-attributes="member: 24933"><p>I am going to be DMing a fresh campaign in a couple months, as my group will our year long Shackled City campaign. I am going to be running a more old school style game, set in the Wilderlands. I have been looking at Castles and Crusades, and I am interested in using that rules set for the campaign, but I have some worries.</p><p></p><p>I haven't read any of the rules in depth, but I hear that converting any edition of D&D to C&C is pretty simple. Is this true? I have a bunch of adventures that I plan on running, and I don't have a lot of time to convert them all to a new rules set unless it will be quick. How easy is it to convert monsters/NPCs, combat rules, and traps from 3.5 to C&C? Also, if it is as easy to convert old editions of D&D, does that mean that I will be possible to use old adventures in the campaign? Say for example, running Tomb of Abysthor (3ed) and follow it with something older like Against the Giants, and have it be seamless...</p><p></p><p>The low price of the books is really begging me to buy them, but my FLGS doesn't have any copies to look through, and I want to be sure I can use the system.</p><p></p><p>So, how practical would it be to convert a ton of adventures (including Rappan Athuk, which is a beast) from D&D 3.5 to C&C? Also, all but one of my players has never played another system besides d20 D&D. Will it be hard to learn C&C, or is it similar enough that they shouldn't have trouble?</p></blockquote><p></p>
[QUOTE="Captain Howdy, post: 3196836, member: 24933"] I am going to be DMing a fresh campaign in a couple months, as my group will our year long Shackled City campaign. I am going to be running a more old school style game, set in the Wilderlands. I have been looking at Castles and Crusades, and I am interested in using that rules set for the campaign, but I have some worries. I haven't read any of the rules in depth, but I hear that converting any edition of D&D to C&C is pretty simple. Is this true? I have a bunch of adventures that I plan on running, and I don't have a lot of time to convert them all to a new rules set unless it will be quick. How easy is it to convert monsters/NPCs, combat rules, and traps from 3.5 to C&C? Also, if it is as easy to convert old editions of D&D, does that mean that I will be possible to use old adventures in the campaign? Say for example, running Tomb of Abysthor (3ed) and follow it with something older like Against the Giants, and have it be seamless... The low price of the books is really begging me to buy them, but my FLGS doesn't have any copies to look through, and I want to be sure I can use the system. So, how practical would it be to convert a ton of adventures (including Rappan Athuk, which is a beast) from D&D 3.5 to C&C? Also, all but one of my players has never played another system besides d20 D&D. Will it be hard to learn C&C, or is it similar enough that they shouldn't have trouble? [/QUOTE]
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