Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Castles & Crusades: Converting a campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RFisher" data-source="post: 3197644" data-attributes="member: 3608"><p>My groups have always done conversion on-the-fly between <em>any</em> systems without much difficulty. Just look up the stats for the same--or similar--monster in the new system's books. Or find something vaguely similar & make minor adjustments. Or just make up all the numbers (as you start to become more conversant with the new system).</p><p></p><p>One of the big advantages of this is that you can also adjust on-the-fly. If you do it all up front & then, after a couple of encounters, discover you conversion methodology was slightly wonky, you may have to ignore a lot of work you've done.</p><p></p><p>But, while on-the-fly has worked for myself & the other GMs I've played with, it may not work for you. YMMV.</p><p></p><p>With C&C it's all about the challenge level. Pick a "threat level" for the region/dungeon level & use that as your default challenge level for most rolls. Adjust up or down a point or two occasionally depending upon the situation & just to keep things interesting. (Heck, you can use this to wing a whole adventure w/o converting from a module.)</p><p></p><p>Also, if you're converting from d20 to C&C, I'd advise not trying to convert every skill check. Many things that a d20 module will call for a skill check on don't really warrant a roll, because the chance of failure (or success) shouldn't really be so great. It makes some sense to have more rolls in d20 because you want the players to feel like the ranks they put in their skills were worth while. In a system like C&C that doesn't have all those skills, though, just rule it a success or failure as appropriate & keep the game moving.</p><p></p><p>For me, e.g., this is especially true of Search checks. Unless something has been intentionally well hidden, any search should find it.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3197644, member: 3608"] My groups have always done conversion on-the-fly between [i]any[/i] systems without much difficulty. Just look up the stats for the same--or similar--monster in the new system's books. Or find something vaguely similar & make minor adjustments. Or just make up all the numbers (as you start to become more conversant with the new system). One of the big advantages of this is that you can also adjust on-the-fly. If you do it all up front & then, after a couple of encounters, discover you conversion methodology was slightly wonky, you may have to ignore a lot of work you've done. But, while on-the-fly has worked for myself & the other GMs I've played with, it may not work for you. YMMV. With C&C it's all about the challenge level. Pick a "threat level" for the region/dungeon level & use that as your default challenge level for most rolls. Adjust up or down a point or two occasionally depending upon the situation & just to keep things interesting. (Heck, you can use this to wing a whole adventure w/o converting from a module.) Also, if you're converting from d20 to C&C, I'd advise not trying to convert every skill check. Many things that a d20 module will call for a skill check on don't really warrant a roll, because the chance of failure (or success) shouldn't really be so great. It makes some sense to have more rolls in d20 because you want the players to feel like the ranks they put in their skills were worth while. In a system like C&C that doesn't have all those skills, though, just rule it a success or failure as appropriate & keep the game moving. For me, e.g., this is especially true of Search checks. Unless something has been intentionally well hidden, any search should find it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles & Crusades: Converting a campaign?
Top