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[Castles & Crusades] How would you implement a skill system in it?
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<blockquote data-quote="Akrasia" data-source="post: 2504248" data-attributes="member: 23012"><p>Here is my idea, Turanil (granted, I have not thought too much about this).</p><p></p><p>I would keep existing class abilities as class abilities (i.e. treat them as 'class-specific' skills). So the classes, 'as written', would not change.</p><p></p><p>I would then 'port in' something like the skill system from RC D&D, and give players something like 2 + INT bonus skill points at first level. The skills they choose would improve like normal class abilities (i.e. roll d20, add ability score bonus and level to determine outcome). </p><p></p><p>The standard TN for skills would depend on whether the skill's relevant ability score was a 'prime' or not (or, alternatively, give PCs a +6 with skills that belong to their 'prime').</p><p></p><p>PCs can try some skills untrained, but they do not get to add their level to the attempt (and perhaps suffer a -2 'untrained' penalty).</p><p></p><p>I would then let PCs choose a new skill every 4 levels (i.e. at 4th level, at 8th level, etc).</p><p></p><p>At least this kind of skill system would be relatively painless to add onto C&C.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2504248, member: 23012"] Here is my idea, Turanil (granted, I have not thought too much about this). I would keep existing class abilities as class abilities (i.e. treat them as 'class-specific' skills). So the classes, 'as written', would not change. I would then 'port in' something like the skill system from RC D&D, and give players something like 2 + INT bonus skill points at first level. The skills they choose would improve like normal class abilities (i.e. roll d20, add ability score bonus and level to determine outcome). The standard TN for skills would depend on whether the skill's relevant ability score was a 'prime' or not (or, alternatively, give PCs a +6 with skills that belong to their 'prime'). PCs can try some skills untrained, but they do not get to add their level to the attempt (and perhaps suffer a -2 'untrained' penalty). I would then let PCs choose a new skill every 4 levels (i.e. at 4th level, at 8th level, etc). At least this kind of skill system would be relatively painless to add onto C&C. [/QUOTE]
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[Castles & Crusades] How would you implement a skill system in it?
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