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[Castles & Crusades] How would you implement a skill system in it?
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<blockquote data-quote="Beastman" data-source="post: 2508601" data-attributes="member: 8155"><p>Hi. Here is my proposal (which also can be found on troll lord's boards)...</p><p></p><p>Gaining Skills</p><p>At each new character level (including level 1), a character gains 1 new skill. Alternatively, a characters gains a new skill at each even level or any other progression as determined by the GM (including different progresssions for different classes). This skill can be chosen from the list of basic skills or the character’s list of advanced skills. If a skill has a speciality, the speciality must be chosen at the time the skill is learned. The same skill cannot be learned more than once, the only exception being skills with a speciality. If such a skill is learned more than once, it applies to a new speciality. Training time and cost for learning a new skill is subsumed in the character’s training time for advancing in character level.</p><p></p><p>Basic skills</p><p>A basic skill can be learned by any character regardless or race or class. If a character has learned a basic skill, he can make an ability check using the ability the skill is based on and modified by his character level. A character without a basic skill can still make a check, but does not add his character level.</p><p></p><p>Advanced Skills</p><p>Advanced skills can be learned by characters of specific races or classes only. All special class abilities can be considered advanced skills already learned by that class. If a character has learned an advanced skill, he can make an ability check using the ability the skill is based on and modified by his character level. A character without an advanced skill can still make a check, but does not add his character level.</p><p></p><p>Challenge Class</p><p>The CC for skill checks is determined by the GM, using the CB (12 if the skill’s ability is one of the character’s primary abilities or 18 if it is not) + CL (using the guidelines for a task’s difficulty (PHB p10 or a monster’s HD or a character’s level).</p><p></p><p>Basic Skills (All Characters)</p><p>Appraise (Int), Balance (Dex), Bluff (Per), Diplomacy (Cha), Drive (Str), Forgery (Int), Gather Information (Cha), Heal Wounds (Wis), Intimidate (Cha), Perform (Cha), Search (Int), Sense Motive (Cha), Spot (Wis), Swim (Str)</p><p></p><p>Advanced Skills (All Characters)</p><p>Knowledge (Arcane, Divine, Nature or any other field of knowledge that must by studied) (Int), Trade (Armorer, Jeweller Weaponsmith or any other craft or profession) (Wis)</p></blockquote><p></p>
[QUOTE="Beastman, post: 2508601, member: 8155"] Hi. Here is my proposal (which also can be found on troll lord's boards)... Gaining Skills At each new character level (including level 1), a character gains 1 new skill. Alternatively, a characters gains a new skill at each even level or any other progression as determined by the GM (including different progresssions for different classes). This skill can be chosen from the list of basic skills or the character’s list of advanced skills. If a skill has a speciality, the speciality must be chosen at the time the skill is learned. The same skill cannot be learned more than once, the only exception being skills with a speciality. If such a skill is learned more than once, it applies to a new speciality. Training time and cost for learning a new skill is subsumed in the character’s training time for advancing in character level. Basic skills A basic skill can be learned by any character regardless or race or class. If a character has learned a basic skill, he can make an ability check using the ability the skill is based on and modified by his character level. A character without a basic skill can still make a check, but does not add his character level. Advanced Skills Advanced skills can be learned by characters of specific races or classes only. All special class abilities can be considered advanced skills already learned by that class. If a character has learned an advanced skill, he can make an ability check using the ability the skill is based on and modified by his character level. A character without an advanced skill can still make a check, but does not add his character level. Challenge Class The CC for skill checks is determined by the GM, using the CB (12 if the skill’s ability is one of the character’s primary abilities or 18 if it is not) + CL (using the guidelines for a task’s difficulty (PHB p10 or a monster’s HD or a character’s level). Basic Skills (All Characters) Appraise (Int), Balance (Dex), Bluff (Per), Diplomacy (Cha), Drive (Str), Forgery (Int), Gather Information (Cha), Heal Wounds (Wis), Intimidate (Cha), Perform (Cha), Search (Int), Sense Motive (Cha), Spot (Wis), Swim (Str) Advanced Skills (All Characters) Knowledge (Arcane, Divine, Nature or any other field of knowledge that must by studied) (Int), Trade (Armorer, Jeweller Weaponsmith or any other craft or profession) (Wis) [/QUOTE]
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[Castles & Crusades] How would you implement a skill system in it?
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