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Castles & Crusades...not sure about it
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<blockquote data-quote="Turanil" data-source="post: 2263731" data-attributes="member: 9646"><p>I think that the problem of classes being unbalanced primarily comes from the individual GM. In C&C if you ever throw undead front attack the PCs, it's clear that the cleric is overpowered compared to all other classes. Now, saying that the other classes suck because of this, would be ludicrous. The real problem for a GM is to entertain the players. As such, in every game session he should put something for each PC to shine and have his moment of glory where only him can save the day.</p><p></p><p>As a GM I would have no problem to run a rogues only campaign, but obviously would have to create my own modules directly tailored for them. So, there would be plenty of obstacles to climb, areas to hide in, locks and traps to bypass, etc. The PCs would be no match for the sentinels, but could hide and move silently to go past them unoticed. As such, it's the fighter class that would suck, being unable to do all of this.</p><p></p><p>So IMO, the problem essentially stems from modules that only feature creatures to kill to progress on, not about classes being unbalanced.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2263731, member: 9646"] I think that the problem of classes being unbalanced primarily comes from the individual GM. In C&C if you ever throw undead front attack the PCs, it's clear that the cleric is overpowered compared to all other classes. Now, saying that the other classes suck because of this, would be ludicrous. The real problem for a GM is to entertain the players. As such, in every game session he should put something for each PC to shine and have his moment of glory where only him can save the day. As a GM I would have no problem to run a rogues only campaign, but obviously would have to create my own modules directly tailored for them. So, there would be plenty of obstacles to climb, areas to hide in, locks and traps to bypass, etc. The PCs would be no match for the sentinels, but could hide and move silently to go past them unoticed. As such, it's the fighter class that would suck, being unable to do all of this. So IMO, the problem essentially stems from modules that only feature creatures to kill to progress on, not about classes being unbalanced. [/QUOTE]
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