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Castles & Crusades NPC distribution in non-adventurer society
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<blockquote data-quote="S'mon" data-source="post: 2096696" data-attributes="member: 463"><p>My level-distribution system at <a href="http://www.geocities.com/s.t.newman/demographics.htm" target="_blank">http://www.geocities.com/s.t.newman/demographics.htm</a></p><p>might be useful to you - it's for 3e but based off distribution in 1e AD&D Greyhawk so it ought to fit C&C.</p><p></p><p>Example: An area has a population of 100,000, with a capital city of 10,000. The entire area has 1%, or 1000, PC-class characters. 500 1st level, 250 2nd, 125 3rd, etc. Typically it will have 2 9th, 1 10th & 1 11th level PC-class NPCs. You can roll % dice to see what class they are, in a typical world around 10% are likely to be Clerics, so most such areas won't have a Cleric 9+.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2096696, member: 463"] My level-distribution system at [url]http://www.geocities.com/s.t.newman/demographics.htm[/url] might be useful to you - it's for 3e but based off distribution in 1e AD&D Greyhawk so it ought to fit C&C. Example: An area has a population of 100,000, with a capital city of 10,000. The entire area has 1%, or 1000, PC-class characters. 500 1st level, 250 2nd, 125 3rd, etc. Typically it will have 2 9th, 1 10th & 1 11th level PC-class NPCs. You can roll % dice to see what class they are, in a typical world around 10% are likely to be Clerics, so most such areas won't have a Cleric 9+. [/QUOTE]
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