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[Castles & Crusades-Open for Wait List] Skylark's The Temple of Elemental Evil (T1-4)
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<blockquote data-quote="Skylark" data-source="post: 3266543" data-attributes="member: 48851"><p><strong>Character Submission</strong></p><p></p><p>Characters are first level characters with zero XP. If you are not familiar with the rules, you may want to first skip down to the next post to see how things work. It is quite simple really.</p><p></p><p><strong>Character Races:</strong> Human, Elf, Half-Elf, Dwarf, Halfling, Half-Orc, and Gnome.</p><p>Background: Greyhawk, so players are either from Verbobonc or the surrounding areas. If you are not familiar with Greyhawk, don't worry. <a href="http://www.canonfire.com" target="_blank">www.canonfire.com</a> will be a good place to get familiar with the world, however. I'll let you know how race affects your character, Keep in mind, some races like Halflings and Elves are naturally sneaky.</p><p></p><p><strong>Ability Scores:</strong> Roll 3d6 96 times and take the best 6 scores you roll, in the order they show up. Only do this when I have accepted you as a player. Use your EN World ID as your Character Name at the following site for rolling: <a href="http://www.invisiblecastle.com" target="_blank">www.invisiblecastle.com</a>. For Number of Rolls, put down 96. For Dice put down 3d6. Click 'Roll the Dice'. Paste the resulting URL for the results in your post for your character. The best sequence of 6 numbers is yours for the ability scores in this exact order: Strength, Intelligence, Wisdom, Constitution, and Charisma. Keep in mind that there are no ability score requirements for any particular class.</p><p></p><p><strong>Alignment: </strong>Good characters or Lawful Neutral or Neutral only. This is supposed to be a heroic game.</p><p></p><p><em>Example: Assume I roll this <a href="http://invisiblecastle.com/rolldice.py?u=Skylark+Sample+Roll&r=96&d=3d6&n=An+example+for+my+players&a=Roll+the+dice" target="_blank">sequence</a> . I actually like the first six rolls, and assign them in this order to the ability scores to get:</em></p><p><em>STR 17 INT 14 WIS 11 DEX 13 CON 13 CHA 14. I wanted a Bard/Illusionist, so this seems fine.</em></p><p></p><p><strong>Character Classes: </strong>Characters may be Fighters, Rangers, Monks, Bards, Knights, and Paladins if they want to be warriors. Barbarians are not available. None of these classes cast spells in C&C. Thief types may choose Rogues, but not Assassins. Magic-Using types include Clerics, Druids, Wizards, and Illusionists, all of which are available.</p><p></p><p>Multi-Classing: Any race may multi-class. No character may multi-class more than two classes. Multi-class characters get the best benefit of either class, but are still limited by armor if any class abilities for either class are affected by wearing certain armors. For example, a player wants a character similar to a DND Bard, and chooses a multi-class Bard/Illusionist. He gets the best of each class at level 1, but will not be able to wear armor and cast spells.</p><p></p><p><strong>Equipment: </strong>Forget about starting cash. Pick whatever makes sense to you for your starting adventurer.</p><p></p><p><strong>Reason to Adventure:</strong> Think up a quick personality, but don't go gonzo with stuff. Old school games developed characters within the game itself. A roleplaying hook is often good enough to start. It is best if the players can agree upon a reason for their characters to already know each other and be starting a career of adventuring together. The village of Hommlet is rumored to be troubled again by evil, after nearly a decade since the last great menace was put down not far away from that quiet place.</p></blockquote><p></p>
[QUOTE="Skylark, post: 3266543, member: 48851"] [b]Character Submission[/b] Characters are first level characters with zero XP. If you are not familiar with the rules, you may want to first skip down to the next post to see how things work. It is quite simple really. [B]Character Races:[/B] Human, Elf, Half-Elf, Dwarf, Halfling, Half-Orc, and Gnome. Background: Greyhawk, so players are either from Verbobonc or the surrounding areas. If you are not familiar with Greyhawk, don't worry. [url]www.canonfire.com[/url] will be a good place to get familiar with the world, however. I'll let you know how race affects your character, Keep in mind, some races like Halflings and Elves are naturally sneaky. [B]Ability Scores:[/B] Roll 3d6 96 times and take the best 6 scores you roll, in the order they show up. Only do this when I have accepted you as a player. Use your EN World ID as your Character Name at the following site for rolling: [url]www.invisiblecastle.com[/url]. For Number of Rolls, put down 96. For Dice put down 3d6. Click 'Roll the Dice'. Paste the resulting URL for the results in your post for your character. The best sequence of 6 numbers is yours for the ability scores in this exact order: Strength, Intelligence, Wisdom, Constitution, and Charisma. Keep in mind that there are no ability score requirements for any particular class. [B]Alignment: [/B]Good characters or Lawful Neutral or Neutral only. This is supposed to be a heroic game. [I]Example: Assume I roll this [URL=http://invisiblecastle.com/rolldice.py?u=Skylark+Sample+Roll&r=96&d=3d6&n=An+example+for+my+players&a=Roll+the+dice]sequence[/URL] . I actually like the first six rolls, and assign them in this order to the ability scores to get: STR 17 INT 14 WIS 11 DEX 13 CON 13 CHA 14. I wanted a Bard/Illusionist, so this seems fine.[/I] [B]Character Classes: [/B]Characters may be Fighters, Rangers, Monks, Bards, Knights, and Paladins if they want to be warriors. Barbarians are not available. None of these classes cast spells in C&C. Thief types may choose Rogues, but not Assassins. Magic-Using types include Clerics, Druids, Wizards, and Illusionists, all of which are available. Multi-Classing: Any race may multi-class. No character may multi-class more than two classes. Multi-class characters get the best benefit of either class, but are still limited by armor if any class abilities for either class are affected by wearing certain armors. For example, a player wants a character similar to a DND Bard, and chooses a multi-class Bard/Illusionist. He gets the best of each class at level 1, but will not be able to wear armor and cast spells. [B]Equipment: [/B]Forget about starting cash. Pick whatever makes sense to you for your starting adventurer. [B]Reason to Adventure:[/B] Think up a quick personality, but don't go gonzo with stuff. Old school games developed characters within the game itself. A roleplaying hook is often good enough to start. It is best if the players can agree upon a reason for their characters to already know each other and be starting a career of adventuring together. The village of Hommlet is rumored to be troubled again by evil, after nearly a decade since the last great menace was put down not far away from that quiet place. [/QUOTE]
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