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Castles & Crusades - Opinions on a SIEGE houserule
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<blockquote data-quote="rogueattorney" data-source="post: 2367899" data-attributes="member: 17551"><p>I have essentially the same problem with the Siege system that I do with the d20 system. It has to do with the "subjective" rather than "objective" position of power the pc's have in the campaign world. In both cases, character power is only ever relative to whatever the DC the referee assigns to the task at hand. Needless to say, 3e gives a whole lot more guidance with regard to assigning the DC than C&C does, but the concept remains the same. While a rogue's lock-picking skill, for example, might increase, it really doesn't matter if the referee continually increases the difficulty of the locks.</p><p></p><p>In the older editions of D&D player character abilities tended to only be controlled by the level of the pc. (Picking pockets is the big exception.) That gave a real sense of "growing up" from some challenges into other challenges. There was more of a discernable campaign arc. </p><p></p><p>It really is a trade off though. In older versions of D&D, continually setting challenges for higher level characters was a real bear. It required a lot of work to creatively come up with stuff. In 3e and C&C it's a lot easier, but by simply raising DC's and adding levels to monsters I miss that sense of accompishment when "graduating" from old challenges to new ones. (Note: I haven't seen the M&T, so I don't know if it has rules for upgrading monsters, so that criticism might only apply to 3e.) </p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2367899, member: 17551"] I have essentially the same problem with the Siege system that I do with the d20 system. It has to do with the "subjective" rather than "objective" position of power the pc's have in the campaign world. In both cases, character power is only ever relative to whatever the DC the referee assigns to the task at hand. Needless to say, 3e gives a whole lot more guidance with regard to assigning the DC than C&C does, but the concept remains the same. While a rogue's lock-picking skill, for example, might increase, it really doesn't matter if the referee continually increases the difficulty of the locks. In the older editions of D&D player character abilities tended to only be controlled by the level of the pc. (Picking pockets is the big exception.) That gave a real sense of "growing up" from some challenges into other challenges. There was more of a discernable campaign arc. It really is a trade off though. In older versions of D&D, continually setting challenges for higher level characters was a real bear. It required a lot of work to creatively come up with stuff. In 3e and C&C it's a lot easier, but by simply raising DC's and adding levels to monsters I miss that sense of accompishment when "graduating" from old challenges to new ones. (Note: I haven't seen the M&T, so I don't know if it has rules for upgrading monsters, so that criticism might only apply to 3e.) R.A. [/QUOTE]
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