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Castles & Crusades - Opinions on a SIEGE houserule
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<blockquote data-quote="Turanil" data-source="post: 2368075" data-attributes="member: 9646"><p>This is an excellent point. The real problem with the game is when DM just increase DCs and add hit-dice and class levels to foes, so basically your PCs don't seem to have grown in power. However, this is primarily a problem of the DM. The DM should strive to make a campaign where your character feels he really becomes a hero. There are several way to do this, and it should be done otherwise the game is less interesting. Just a quick example, from my AD&D 1e days. My 3rd level cavalier had to cross a dreaded forest to go to a land where he would have his next adventures. Our group really had a horrible time in this forest, and we barely escaped alive and didn't want to return there. However, much later my now 10th level cavalier with mighty magic at disposal, had to go back through that forest, this time alone. Well, the DM played it so well, that I felt the difference; the cavalier had become powerful and the forest denizens sensed it and were afraid. The one or two encounters with some of the same horrid monsters as the first time were now easy for my PC. It gave me a great sense of accomplishment I wouldn't have had if the DM had lazily thrown up a set of more powerful monsters as random encounters.</p><p></p><p>From the PDF and monster listing available on TLG website, I think C&C monsters have been done "old school", that is, without options of improving the creatures.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2368075, member: 9646"] This is an excellent point. The real problem with the game is when DM just increase DCs and add hit-dice and class levels to foes, so basically your PCs don't seem to have grown in power. However, this is primarily a problem of the DM. The DM should strive to make a campaign where your character feels he really becomes a hero. There are several way to do this, and it should be done otherwise the game is less interesting. Just a quick example, from my AD&D 1e days. My 3rd level cavalier had to cross a dreaded forest to go to a land where he would have his next adventures. Our group really had a horrible time in this forest, and we barely escaped alive and didn't want to return there. However, much later my now 10th level cavalier with mighty magic at disposal, had to go back through that forest, this time alone. Well, the DM played it so well, that I felt the difference; the cavalier had become powerful and the forest denizens sensed it and were afraid. The one or two encounters with some of the same horrid monsters as the first time were now easy for my PC. It gave me a great sense of accomplishment I wouldn't have had if the DM had lazily thrown up a set of more powerful monsters as random encounters. From the PDF and monster listing available on TLG website, I think C&C monsters have been done "old school", that is, without options of improving the creatures. [/QUOTE]
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