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Castles & Crusades - Opinions on a SIEGE houserule
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<blockquote data-quote="JohnSnow" data-source="post: 2368708" data-attributes="member: 32164"><p>Our first C&C houserule was that Primes added to ability checks, rather than changing the TN. This was partially because I complained to my CK that the shifting TN thing was THAC0ish, and while I'm not sure he ever agreed, we did decide that he just set TNs and Primes added +6 to the check.</p><p></p><p>As far as splitting them, that's a good idea, but you have to take into account "skills." One of our later houserules was ruling that certain abilities governed certain "skills." However, we stuck with class abilities adding level and Primes adding +6. We acknowledged as how this made Primes MORE relevant at low levels than skills, but less so at high levels. And while we had some issues with that, it also makes a certain degree of sense.</p><p></p><p>At low levels, your PC's intrinsic abilities matter more than his training. So the Dex-prime fighter is nearly as good at climbing as his Rogue buddy. By 6th level, the Rogue has a substantial advantage, and beyond that, the fighter just isn't close.</p><p></p><p>That makes a certain amount of sense, although it does mean that the fighter never gets better at climbing. On the other hand, he's a fighter, and this is a rules-light, skill-free system, so what do you expect?</p><p></p><p>Interesting change. However, IMO, it basically shifts to a lower level the point at which Primes cease to be relevant to what the character can do, relative to the challenges he faces. The Dex-prime fighter in question can't climb nearly as well as the rogue, even at 1st level. Some people like their games that way, others (myself included) aren't so sure...</p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2368708, member: 32164"] Our first C&C houserule was that Primes added to ability checks, rather than changing the TN. This was partially because I complained to my CK that the shifting TN thing was THAC0ish, and while I'm not sure he ever agreed, we did decide that he just set TNs and Primes added +6 to the check. As far as splitting them, that's a good idea, but you have to take into account "skills." One of our later houserules was ruling that certain abilities governed certain "skills." However, we stuck with class abilities adding level and Primes adding +6. We acknowledged as how this made Primes MORE relevant at low levels than skills, but less so at high levels. And while we had some issues with that, it also makes a certain degree of sense. At low levels, your PC's intrinsic abilities matter more than his training. So the Dex-prime fighter is nearly as good at climbing as his Rogue buddy. By 6th level, the Rogue has a substantial advantage, and beyond that, the fighter just isn't close. That makes a certain amount of sense, although it does mean that the fighter never gets better at climbing. On the other hand, he's a fighter, and this is a rules-light, skill-free system, so what do you expect? Interesting change. However, IMO, it basically shifts to a lower level the point at which Primes cease to be relevant to what the character can do, relative to the challenges he faces. The Dex-prime fighter in question can't climb nearly as well as the rogue, even at 1st level. Some people like their games that way, others (myself included) aren't so sure... Just my thoughts. [/QUOTE]
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