Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Castles & Crusades - Opinions on a SIEGE houserule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rogueattorney" data-source="post: 2368782" data-attributes="member: 17551"><p>Let's see, the general SIEGE rule is:</p><p></p><p>d20 + Ability bonus [+ class level where appropriate] >= 18 [12 if a prime attribute is involved] +/- relevant adjustments (level of opponent, etc.) to succeed</p><p></p><p>Your proposal is essentially:</p><p></p><p>d20 + Ability bonus [+ (level +3) when it's a class related ability] >= 18 [15 if a prime attribute is involved] +/- relevant adjustments</p><p></p><p>One issue is that class level can be added when it's not a class related ability. It's just not added when it's another class's ability. Hence a fighter with a prime in strength can get his level added to a roll to move a heavy object, even though that's not a specifically class related skill. The rules are kind of vague on the subject. You probably know that. I just thought I'd mention it.</p><p></p><p>That aside, what you've essentially done is put more emphasis on class level than on the prime. Thus a first level ranger tracking without WIS as a prime would have the same chance to track as a cleric of any level with WIS as a prime and an above average wisdom. Under the other system, the cleric would get essentially +7 (prime +6 and WIS bonus) and the ranger would only get a +1. Under your system, by 2nd level the ranger will always be a better tracker than the cleric and, while under the original, the ranger won't be a better tracker than the cleric until 8th level.</p><p></p><p>I'm sort of, of two minds regarding this. What I like is that it seems to promotes the archetypes of classes more. Clerics can still track, but the ranger will almost always be better than the cleric at tracking regardless of level. That's good. It emulates the old school better.</p><p></p><p>What gives me pause is that I'm wondering why the ranger doesn't have a prime in WIS to begin with. The class abilities should enourage players to put their primes (and probably their high ability scores) into those attributes that are related to their class abilities. It's like cross class skills in 3e. A fighter COULD concentrate on picking pockets in 3e, but he's probably better off concentrating on his class skills instead. So in C&C, a ranger COULD put one of his primes in DEX, for example, instead of WIS, but he'll be better at his class abilities if he puts one of his primes in WIS. Thus we're back to encouraging the archetypes. What you're proposing would actually benefit those players who put primes into non-class ability related attributes, but not benefit those that do put their primes in their "intended" places, or at least give them the option of spreading a bunch of +3's around rather than having 2 or 3 +6's.</p><p></p><p>Thus, I'm not sure if your "stick" (reducing bonus for prime/increasing bonus for class ability) outweighs the original rules' "carrot" (encouragment to pick primes related to class abilities). It probably will depend on what your players are like and to what extent they fight against the system's encouragement (making your system better) or go along with it (making the original system better).</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2368782, member: 17551"] Let's see, the general SIEGE rule is: d20 + Ability bonus [+ class level where appropriate] >= 18 [12 if a prime attribute is involved] +/- relevant adjustments (level of opponent, etc.) to succeed Your proposal is essentially: d20 + Ability bonus [+ (level +3) when it's a class related ability] >= 18 [15 if a prime attribute is involved] +/- relevant adjustments One issue is that class level can be added when it's not a class related ability. It's just not added when it's another class's ability. Hence a fighter with a prime in strength can get his level added to a roll to move a heavy object, even though that's not a specifically class related skill. The rules are kind of vague on the subject. You probably know that. I just thought I'd mention it. That aside, what you've essentially done is put more emphasis on class level than on the prime. Thus a first level ranger tracking without WIS as a prime would have the same chance to track as a cleric of any level with WIS as a prime and an above average wisdom. Under the other system, the cleric would get essentially +7 (prime +6 and WIS bonus) and the ranger would only get a +1. Under your system, by 2nd level the ranger will always be a better tracker than the cleric and, while under the original, the ranger won't be a better tracker than the cleric until 8th level. I'm sort of, of two minds regarding this. What I like is that it seems to promotes the archetypes of classes more. Clerics can still track, but the ranger will almost always be better than the cleric at tracking regardless of level. That's good. It emulates the old school better. What gives me pause is that I'm wondering why the ranger doesn't have a prime in WIS to begin with. The class abilities should enourage players to put their primes (and probably their high ability scores) into those attributes that are related to their class abilities. It's like cross class skills in 3e. A fighter COULD concentrate on picking pockets in 3e, but he's probably better off concentrating on his class skills instead. So in C&C, a ranger COULD put one of his primes in DEX, for example, instead of WIS, but he'll be better at his class abilities if he puts one of his primes in WIS. Thus we're back to encouraging the archetypes. What you're proposing would actually benefit those players who put primes into non-class ability related attributes, but not benefit those that do put their primes in their "intended" places, or at least give them the option of spreading a bunch of +3's around rather than having 2 or 3 +6's. Thus, I'm not sure if your "stick" (reducing bonus for prime/increasing bonus for class ability) outweighs the original rules' "carrot" (encouragment to pick primes related to class abilities). It probably will depend on what your players are like and to what extent they fight against the system's encouragement (making your system better) or go along with it (making the original system better). R.A. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles & Crusades - Opinions on a SIEGE houserule
Top