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<blockquote data-quote="Dragonhelm" data-source="post: 2778369" data-attributes="member: 3867"><p>Agreed. I'm currently running a "dumbed down" version of D&D, and sometimes it presents problems when I cut something out (i.e. attacks of opportunity). </p><p></p><p></p><p></p><p></p><p>I really don't get why they have all those charts to begin with. In other systems I've played, they describe the skills, then give one basic chart on what target number equals what level of complexity. I just make up the DC on the fly and call it a day.</p><p></p><p></p><p> </p><p></p><p>I think you can run C&C and still allow it to have options. As we've already discussed on this thread, one of the beauties about C&C is the ability to customize to heart's content. You can still have plenty of options while sticking with the basics of C&C.</p><p></p><p></p><p> </p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Fully agreed. What I've discovered is that I like the basics of D&D, but I get turned off by certain complexities. Most of what I don't like revolves around the complexity of combat. I find that the way I run D&D is more akin to prior editions. Natural 20's are crits. Natural 1's are fumbles. None of that threat range stuff. No attacks of opportunity. And so on.</p><p></p><p>I've compared some C&C counterparts to D&D items (especially in terms of equipment and magic items) and the C&C versions are simpler every time. </p><p></p><p>What I have discovered is that my own tastes lie somewhere between C&C and D&D. I like many of D&D's options, but I want a simpler system like C&C. C&C goes back to prior editions just a little too much in some regards for my tastes (differing XP charts, for example). I want to use a skill system like 3e's, but with a basic "make the DC up on the fly" system. I want track to be a skill rather than a feat. I'm really questioning feats now. Some would make good class features and some really aren't all that necessary. Thing is, some skills and feats cross over with class abilities, so I think that the class abilities would just land up being a bonus to skills.</p><p></p><p>I think the big thing I don't like about C&C is how class abilities end at 12th level and HD stop along with it, only giving a flat bonus after that (ala AD&D). I found a fan article on how to fix some of this, though, so that helps.</p><p></p><p>It seems that either way, I'm going to have to redesign something, whether I dumb down D&D or rebuild C&C. There just isn't a perfect system for me. And maybe that's the most heartbreaking part of all of this - two great options, but none fit what I'm looking for exactly.</p><p></p><p>Okay, I've rambled on enough here. Move along... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2778369, member: 3867"] Agreed. I'm currently running a "dumbed down" version of D&D, and sometimes it presents problems when I cut something out (i.e. attacks of opportunity). I really don't get why they have all those charts to begin with. In other systems I've played, they describe the skills, then give one basic chart on what target number equals what level of complexity. I just make up the DC on the fly and call it a day. I think you can run C&C and still allow it to have options. As we've already discussed on this thread, one of the beauties about C&C is the ability to customize to heart's content. You can still have plenty of options while sticking with the basics of C&C. :D Fully agreed. What I've discovered is that I like the basics of D&D, but I get turned off by certain complexities. Most of what I don't like revolves around the complexity of combat. I find that the way I run D&D is more akin to prior editions. Natural 20's are crits. Natural 1's are fumbles. None of that threat range stuff. No attacks of opportunity. And so on. I've compared some C&C counterparts to D&D items (especially in terms of equipment and magic items) and the C&C versions are simpler every time. What I have discovered is that my own tastes lie somewhere between C&C and D&D. I like many of D&D's options, but I want a simpler system like C&C. C&C goes back to prior editions just a little too much in some regards for my tastes (differing XP charts, for example). I want to use a skill system like 3e's, but with a basic "make the DC up on the fly" system. I want track to be a skill rather than a feat. I'm really questioning feats now. Some would make good class features and some really aren't all that necessary. Thing is, some skills and feats cross over with class abilities, so I think that the class abilities would just land up being a bonus to skills. I think the big thing I don't like about C&C is how class abilities end at 12th level and HD stop along with it, only giving a flat bonus after that (ala AD&D). I found a fan article on how to fix some of this, though, so that helps. It seems that either way, I'm going to have to redesign something, whether I dumb down D&D or rebuild C&C. There just isn't a perfect system for me. And maybe that's the most heartbreaking part of all of this - two great options, but none fit what I'm looking for exactly. Okay, I've rambled on enough here. Move along... ;) [/QUOTE]
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